Gnome Stew ([syndicated profile] gnomestew_feed) wrote2025-06-27 10:00 am

Change with the Change

Posted by Phil Vecchione

During your tenure GMing, your life is going to force you to change your GMing style several times. There are style changes, such as learning to run games a certain way. I am not talking about that; you can always change your style willingly, and honestly, it’s good to do so. I am talking about times when your lifestyle is not congruent with your GMing style, and the friction of those things creates issues with your gaming. It could be too little time to prep, disruptions to concurrent sessions, changes in the kinds of games you run, or how you run them. For the vast majority of us, GMing is a hobby and as such, has to fit into the spaces within our lives that are unoccupied. The trick is not to resist the change and try to desperately hang onto how you’ve always done it, but rather, see the time for change and embrace it. So, let’s talk about it. 

When Change Arrives On Your Doorstep

Change is a constant in life. As someone who adores constants, I am also wise enough to know that a constant is a calm stretch of road before the bumps and curves start again. You enjoy it while you have it. We rarely are proactive about the major changes in life that affect our gaming. Often, the change occurs, and then when we realize it is affecting our gaming and then we set about making changes. Only once in my GMing tenure did I get a warning about an upcoming change to my life that would necessitate a change to my GMing (that you can read in the forward of Never Unprepared).

In most cases, you are going to be reacting to what the change has done to your gaming. The most common sign is not having enough time for your prep or your game. Before, you had the time you needed to do what you needed to do to both prep and run the game. Now, you seem to always be strapped for time, which is creating a bit of stress to get the game going. 

That is what recently happened to me. Earlier this year, I was promoted to a management position and became part of the leadership team at my company. I was able to do so without a significant change to my work hours. I pretty much work the same amount of time each day. What I failed to recognize was the added stress and emotional labor of the position, which resulted in my getting home more drained than before the promotion. So while I had time to prep, I did not have the energy to do so, and it was getting harder to get them to the table. I was feeling the stress of trying to get the game together.

At first, I did not recognize what was going on. Months went by, and I struggled to get games to the table, only aided by the fact that my group was having scheduling problems, resulting in a lot of missed sessions, giving me more time to get my prep done.

 … if things were working and now you are struggling, you may have encountered a change, and it might be time to re-evaluate. 

The takeaway is that if things were working and now you are struggling, you may have encountered a change, and it might be time to re-evaluate.

Reflection Time

Months after my promotion and I realize that I am struggling to get my games to the table. I now needed to figure out what was wrong before I could fix it. So I sat and thought about it, and looked how how my recent behavior and actions. This requires some time to think and to be honest with yourself. 

For me, the struggle was that I am literally the Never Unprepared guy. While my players don’t hold that over me, I do. I could not bear the idea that I could not get prepared for a game. So when I realized that it was prepping the game that was getting to me that I had to be honest and admit the problem.

I did not have that flash of insight right away; in fact, it was the last insight I had. My first conclusions about my problems were external; I was blaming the lack of consistent sessions for dampening the emotional commitment to the game, leading to my struggling. But the more I picked at the issue, and the more honest I became, I realized that my issues were feeling like I did not have the time or energy to prep during the week. 

Listing Requirements

Once I had discovered my problem, I was nearly ready to work on solutions. In order to better focus my efforts, I made a list of requirements and constraints. Requirements are things that I need, and constraints, the external factors that I have to work within. 

So my main requirement was that I needed a game that required low-to-no prep. I need a game that requires me to use less than 2 hours during the week to get a session together. 

There were two constraints I had to deal with. One, my group is going through a thing where not all of us can make it to the game, so the game we play has to be highly resistant to missing players, in both rules and play style. Second, my gaming group averages about 2.5-3 hours of play per session, based on when we can play and that we like to have a shared meal and socialize before the game.

I did not want to, at this time, put any requirements or constraints on systems, genre, etc, but those are things you might need to list. 

The reason for having this list is so that you can be clear on what you are trying to fix and what things you need to factor into your solution. 

Work the Problem

Starting with my requirement, I looked at what I would need to do to solve this problem; the need for a low-to-no prep game. 

The most obvious choice for me was to find a game that had this built in. A game whose mechanics supported this style of play. It’s not the only solution to this. I could have gone the route of keeping a system and making more drastic cuts to my prep. I could have also favored published adventures over anything homemade, but my experience is that there is still plenty of prep in a prepared adventure, it’s just different than writing one.

With a solution in mind, I made a quick list of games that supported low-to-no prep, and quickly arrived at Forged in the Dark games. Their system is great for low-to-no prep gaming. 

Now I needed to see if my solution supported my constraints. First, 2.5-3 hr play sessions. FitD games work great in this timeframe, you can easily get through one Score, Downtime, and some Freeplay (for Blades) in that time frame. 

Second, the missing player problem. The solution to this is to run a complete cycle of play each time we meet so that players who can’t make it to the next session are not stuck in the middle of the story. As mentioned above, if we run a full cycle each session, then the player can miss the following session. In addition, the Score does not require specific playbooks, so if someone is missing, the game won’t grind to a halt because of missing abilities. 

By coming up with a solution and making sure it fits inside your constraints, you ensure that your solution solves all your problems without creating others.

My Solution

After working the problem a bit and coming to the players with some game ideas, we eventually selected Blades in the Dark. We are going to structure our sessions to be one full play cycle (Score, Downtime, Free Play). We also set our Quorum to allow for more players to miss the sessions and keep the game running, even if multiple people can’t make it.

I have some work to do about adapting my prep for this game, but my focus is going to be on only spending 1-2 hours to produce a session, which will be one play cycle. For running the game, I will have to make sure we keep good focus, to keep the sessions productive, so that we complete that cycle, each session. 

Now’s The Time For Change

People want to know the secret to remaining in the hobby for so long. Mine is to change with change. I have changed systems and styles of play over my 43 years of gaming. When life changes come, embrace the change, don’t resist it. If you are getting married, having a kid, starting your first career job, or taking that new position, recognize that with it, your life is going to change, and change your gaming so that it always has a place in your life. 

If you can be proactive, that is great, but even if you find yourself reacting, seeing yourself struggling to game, embrace the change. Take some time to reflect on what is and is not working, list your requirements and your constraints, and then work the problem. Make the necessary changes and keep a space in your life for gaming.

When has your life changed in a way that affected how you gamed? What was the change? What did you change in your gaming? 

sorcyress: Drawing of me as a pirate, standing in front of the Boston Citgo sign (Default)
Katarina Whimsy ([personal profile] sorcyress) wrote2025-06-26 11:39 pm

(no subject)

Today started with a goodly long walk.

Well no, it started with floppiness and a slow wake-up and close cuddling of my beloved, and then helping finish the last few pieces of a puzzle and breakfast and things like that. But the walk was the first thing of note!

We saw a frog -very exciting, it was green headed and brown bodied in a somewhat surprising way- and a number of wee little waterfalls and at least one house hidden in the woods looking abandoned and a grand number of interesting flowers. I ate some sorrel and probably didn't wind up in any poison ivy. And I got to hold hands with Tuesday, and pull ker close against me and snuggle as we walked and that was all extremely good.

Then there was lunch and a bit of trivia, and hugs goodbye, and Cameron and I got in the car and performed the long drive back home to Maryland. It was a bit over five hours total driving, but actually a quite jolly adventure. There was much exchanging of music! I heard some very good Mariana and the Diamonds and Enya in exchange for Kate Nyx and Vienna Teng. We mutually grooved to Chappell Roan, the place our venns diagramed. Later, as we drove through some quite hard rain and a splashy sort of thunderstorm, we exclaimed over the rainbow chasing alongside us, occasionally joining in the spray of the water on the road to look like it was landing just in front of our car.

And very good conversation, including swapping stories of how we wound up entangled with our sweeties. It's really damn nice to have a partner's family I can groove with, is what I'm saying.

Mom and Barb picked me up in Baltimore, and there were hugs all around which was lovely to happen. And more driving and a stint in the grocery store and bringing in some heavy bags of salt from the car (why carry the 40# bags yourself if you've got a childe to do it for you?) and my bags. Before I did all the carrying, I stopped on the lawn to watch the grove of fireflies flickering across the driveway. That was a magical moment --maybe I should go out again and check if they're still there? It might be too late now, being as it's well past eleven. Still, nothing ventured etc. BRB.

Okay there were still a few, mostly up in the treetops instead of at knee height, but as I was standing there looking, I heard a bit of a noise and I was like "huh, that sounds like rain but it's....it's getting louder and closer. OH SHIT" and run run run back up the drive. I did beat most of it --but only most. It was very jolly, especially since there was at least one pale flash of lightning as I moved. It's been a very good day for storms!

At mom's house, I curled up on the internet with Tailsteak for our regular Taskmaster date, which we haven't had in _ages_ and won't be able to have again for _more ages_. But it was good to get a couple episodes in! Gradually catch up, as it were.

Now mom's doing some scanning and I'm writing my words, and it's a good close to the day. I hope your days are also nice!

~Sor

MOOP!
canyonwalker: Driving on the beach at Oceano Dunes (4x4)
canyonwalker ([personal profile] canyonwalker) wrote2025-06-26 02:02 pm

$150 Later...

We brought our Nissan Xterra to a mechanic earlier this week. The "service engine soon" light had come on after the car occasionally stalled out at idle and had recently started having trouble catching ignition. Although we brought it this time to a trusted local mechanic, Mr. Le, I dreaded getting a repair bill like we'd gotten from the Nissan dealer the last few times we went there for repairs. The dealer always seemed to find $1,400 of things wrong with the car and their explanation always was, "You got it muddy."

We followed up with Mr. Le yesterday to check the status. Good news/bad news: It was so simple he'd already fixed it. Without giving us an estimate first. But it was just $150.

"Problem simple," he said. "It your drain sensor."

I'm familiar with at least the names of parts that could explain the problems we'd experienced, and drain sensor isn't one of them. Plus, there isn't even such a thing as a drain sensor, AFAIK.  I asked him to tell me again what part was broken.

"Grain sensor," he said louder, emphasizing the Grr- sound of the word.

Knowing our Nissan is not a farm tractor I was pretty sure it doesn't have grain sensor. I asked again.

"Brain sensor! Brrrrrrrrrain sensor!"

Yes, he trilled the R good and long like a first year Spanish language teacher teaching kids the difference between "r" and "rr".

I silently asked myself what all the sensors are that rhyme with drain, grain, and brain. I couldn't think of any. I decided the conversation wasn't getting anywhere I would stop asking Mr. Le for clarification and just go pay the bill. At least then I could see the description of the part printed on the bill. 🤣

It turns out it's the crankshaft position sensor (CPS). I guess the guy was trying to say "crank sensor", though I've never heard any other mechanic call it that. Others have always called it "CPS" or used its full name.

At least Mr. Le fixed it for $150 instead of $1400 and blaming the problem on mud.

solarbird: (korra-on-the-air)
solarbird ([personal profile] solarbird) wrote2025-06-26 10:10 am
Entry tags:

the enemy of my enemy

This appeared first on my Mastodon account last night; it’s proven popular, so here it is – trivially expanded because I had to trim it more than I liked to fit in 750 characters – for here, too.

Some weeks ago, protesters at UW occupied an engineering building on campus, demanding that UW cut ties with Boeing over Israel’s war in Gaza.

“That’s fine,” I thought, and I started relaying news… until I saw their ebullient praise for Hamas and the October 7th attacks. Then I stopped.

Some people will roll their eyes at that reaction, noting – correctly! – that the Israeli government has done so much worse since. But that doesn’t make Hamas into good guys here. They are not.

For example, here’s translated Palestinian reporting on Hamas death squads killing Gazans trying to get food from non-Hamas aid stations, condemning them as “collaborators.”

It is an inconvenient truth that Hamas is a nightmare organisation – but it’s still a truth.

Don’t let Netanyahu’s crimes erase that.

Posted via Solarbird{y|z|yz}, Collected.

solarbird: (korra-on-the-air)
solarbird ([personal profile] solarbird) wrote2025-06-26 08:37 am
Entry tags:

Yes, establishment Democrats of New York, “vote blue no matter who” still applies

A couple of lefty people I know are pre-emptively being bitter and anticipating defeat in the New York City Mayoral election, expecting “vote blue no matter who” suddenly not to apply.

I’ll be fair and admit they have reason, but pre-surrendering is not how to win fucking anything ever.

Now, some may note – fairly enough – that “vote blue no matter who” is fundamentally about how legislative bodies are organised and deciding who has the power to set the agenda for bills and legislative voting. They’ll note that it’s not actually about every individual race, but instead is about deciding what gets moved forward in a legislature.

But while true, “vote blue no matter who” still matters this time, even though it’s a mayoral race, and even though this time it’s someone to the left of people who usually say that, rather than about someone to the right of people who usually hear it. And that is because it’s about the Overton window.

Here’s one way you might pitch it to your “centrist,” or “establishment,” or “conservative-leaning” Democratic friends who might otherwise vote Cuomo as an independent, or just sit this this one out:

“Okay, yeah, I know, you don’t like the word ‘socialist,’ and so you’ve already decided you don’t like Mamdani. You’re afraid of him winning, you’re afraid of how the mythical “centrist Republican” won’t come over if Democrats somewhere back a leftist.

“Thing is, that’s bullshit. I’m sorry, but it’s a lie. It just is. They do not care. We had a literal fascist insurrectionist running last election, and a Democratic campaign that spent half its time with dissident Republicans trying to get those so-called centrist Republicans to acknowledge reality and switch over. Did it work? Not one whit. These voters don’t exist, so stop trying.

“But even that’s not the real point.

“This isn’t about Mamdani. Not him in particular. I mean, even as mayor of NYC, he can’t do that much by himself. I think he’ll do some real good. It won’t be enough for me, but it’s a start. But for you, now… for you

“For you, this election is about moving the Overton window back towards yourself.

“You may not have noticed, but right now, the Overton window is so far to the right that Elon Musk could do and did throw a literal Hitler-identical Nazi salute during the Presidential inauguration and still be welcomed into government. That’s insane. And fatal for a representative democracy.

“But we can push that window back to where you want it to be, and we do that by pushing to the left as hard as we can. Even if you don’t want to go there, even if you don’t want to go where I do, even if you’re ‘not comfortable’ with someone who calls himself a ‘socialist.’

“By electing him, we can make that position viable. Not dominant, not in charge, but viable. And doing _that_ pushes the middle of the window back to where you actually are. It makes you the middle position again.

“Right now, everyone not a fascist – which includes you – is ‘radical left.’ Rule of law? Radical left. Science? Radical left. Due process? Radical left. Social security and medicare? Radical left. Woman not the property of a man? Queer? Radical left. Which is, again, insane, but that is where we are right now.

“But if we start electing some real leftists, then suddenly, that window swings away from the right. You’ll be part of the Sane and Normal Centre again.

“In short: like always, this is strategy. Vote for him as ‘vote blue no matter who’ so that you won’t be the ‘radical left’ anymore, and so you can have an actual choice who you vote for again in the future.

“And that’s why, this time, it’s you who need to ‘vote blue, no matter who.'”

Posted via Solarbird{y|z|yz}, Collected.

Gnome Stew ([syndicated profile] gnomestew_feed) wrote2025-06-26 01:22 pm

Challenging The Tropes: What I Learned

Posted by Josh Storey

Paragons of an honorable code, antisocial loners forced to socialize, and gremlins looking to set the world on fire. When I started the Challenging the Tropes series, I thought it would be a fun examination of character types. I didn’t realize just how much it would teach me about improving the ways I run games and tell stories.

During extended lulls in between sessions, I do my best to check in with my players. See how they’re enjoying the campaign. If there’s something they want to explore in more detail or a change they’d like to make.

As a blogger, I do the same thing with long-running article series, and when I did that for this series, I was sort of surprised. Enough that I thought it was worth sharing with the whole class. So here’s “What I Did on My Summer Vacation: or How Diving Into Tropes Taught Me About Game Mastering.”

The First Thing I Learned: What to ask in Session Zero

So, I loooove session zeroes. Some people build extra characters in their free time. I read articles and listen to podcasts about session zeroes. There’s something about a group of people coming together to brainstorm a world into existence that gets my blood pumping.  So trust me when I say there’s a lot of great information out there about running them.

What these trope deep dives have taught me is that after safety talks and after you’ve aligned the table on setting expectations, the most important question you can ask your players is what they want to get out of their characters.

To put it another way: What is their character fantasy?

And then the important trick, I figured out, was to actually listen. Because, confession time, since I read and listen to a lot of GMing advice, I have a tendency to assume too much. When someone says, “I want to play a character based on Obi-Wan Kenobi,” my mind jumps to conclusions and I say, “Groovy. Let’s f’in go!”

What I should be saying is, “What version of Obi-Wan?” The brash padawan? The Jedi Council investigator? Seasoned war veteran? Exiled hermit struggling with PTSD? The cheeky ghost?

My point is that even when we’re using the same touchstones, our mental pictures can be widely different, and I need to get better at making sure what’s in my head matches what’s in my player’s noggin.

The Second Thing I Learned: How to Break Down a Trope

Once, probably eight years ago, I watched a Gordon Ramsey video tutorial on carving a chicken. Now, at every Thanksgiving, I’m in charge of carving the turkey. I feel the same thing happened when I started breaking down tropes for these articles. I learned how to do it more efficiently and take the best cuts for my session planning.

When I was analyzing the three tropes — chaos gremlin, paladin, and loner — I found the most inspiration (the best meat) when I was coming up with lists of pop culture characters who fit into those tropes. This taught me (and hopefully it will now teach you) how to look at the characters more abstractly, like poring over a mechanical schematic made out of motivation and inspiration.

 If the world’s always ending, then the threat loses its teeth. 

Once you’ve talked with your players about their characters, brainstorm parallel characters in other forms of media that you’re familiar with and mine those pop culture references for inspiration for your players’ arcs. I’m not saying copy those arcs, but use them to figure out the bits that align with your player’s character fantasy. Then take the juiciest bits and turn them into obstacles.

The Last Thing I Learned: How to Build a More Personal Obstacle

The world is always ending in my games. Which is big, and it’s epic, but what it’s not is personal. If the world’s always ending, then the threat loses its teeth. It’s the epitome of the wonderfully fourth-wall-breaking quote from the Buffy the Vampire Slayer musical episode, “Dawn’s in trouble? Must be Tuesday.”

This series was a well-needed reminder that we need to make the obstacles they face more personal, so we can give them a reason to connect with the world before it ends. Organizing the characters’ journeys by way of their tropes has helped me tailor-make obstacles specifically meant to challenge not just their mechanical skills, but their narrative arcs, allowing for a deeper connection to the setting and the story.

And it’s also shown me ways I can plan for stories that aren’t world-shattering.

Or, at least, not literally. Sometimes, shattering their personal worlds is just as effective, if not more effective, than threatening their actual world.

Some Further Reading

If you’re looking for some more ways of tapping into character arcs, I highly recommend checking out Monte Cook’s Your Best Game Ever (or Invisible Sun). Both have ways of systematizing character arc progression.

Slugblaster is another more recent game that focuses heavily on the character’s arc and making sure it’s a key component of the campaign.

If you’ve got suggestions for other tropes we can explore, leave them in the comments!

canyonwalker: Hangin' in a hammock (life's a beach)
canyonwalker ([personal profile] canyonwalker) wrote2025-06-25 08:21 am

Heat Dome Across the Eastern US; Pleasantly Warm Here

I've been hearing/seeing repeatedly in the news that hot weather is gripping the Eastern US this week. "Temperatures of 100+ will seen from Louisiana to Maine" an example blurb on news radio mentioned yesterday. "Tuesday was the hottest day in over a decade for parts of the East Coast" read a headline on CNN. "Heat dome's triple-digit temperatures breaking records from Southeast to New England" said Fox News. Meanwhile, here in the San Francisco Bay area, the weather was slightly cooler than normal Monday-Tuesday. Later this week it will warm up to merely pleasantly warm.

Today, for example, the high temperature forecast in Sunnyvale is 79° F (26° C), just slightly above the average for the date of 77. Highs over the weekend are predicted to be 84F (29C) both days.... I'm looking forward to enjoying afternoons by the pool both days!

sorcyress: Drawing of me as a pirate, standing in front of the Boston Citgo sign (Default)
Katarina Whimsy ([personal profile] sorcyress) wrote2025-06-24 10:16 pm

(no subject)

I continue to be having a LAKE VACATION and today I even went into the lake a bit!

Lake was a late-afternoon plan, and I only made it in to about the tops of my thighs, just because it was...comfortable enough outside, and also the water was quite cold. I had a nice conversation hanging with Cameron and discussing our respective indifference to swimming and other nice things. It was good to be able to cool my body by sticking my feet into the water, and I quite preferred it to being inside with the AC, which tends to be too cold for my poor lizard body.

(I am extremely cold-blooded --I get cold quite easily, and am most comfortable at an indoor temperature of probably 78ish, which no one is ever willing to set their houses at. It means this heat wave is hitting me less badly than many people, and I am very grateful for that. It also means I'm about to go put on my flannel, because bare arms are simply much too chilly for the indoors.)

Oo, or I could write my words outside! That is a good plan too!

(I got distracted having a nice chat with grandpa John, about teaching and acceleration and other things. Being pro-vocational schools! The usual. I am so proud of my school district for all the good it's doing, even though I'm exhausted by many of the things they are failing at.)

The other big thing we did today was going to the Candy Store, which was a very nice sort of adventure! We're on touristy sort of lake, so visiting some touristy sorts of shops is lovely, and gave me a chance to get my mother some vintage-style candy she would be excited about. It was also fun to spend time with just the cousins-batch! It's neat to be part of an inter-generational sort of adventure (currently Grandma Judy and Karen(Tues and Cameron's mom) are working on the crossword with other people's help, and the eight of us who are awake are curled around the table snarking each other and helping occasionally. ) but it's especially fun to just hang out with the other "kids".

It should maybe be weirder that I, at age nearly 36, am sitting so comfortably at the kids' table, but let's be real, I absolutely do not feel as though I am a Grown-Up and never have, despite the fact that I am a firm believer in Growing Up Is Good.

I don't really have much else to write about --peaceful lake vacations are good for the soul healing a bit, and curing burn-out but not exactly full of adventures. We went on a walk and saw a bat? We're going to eat strawberry shortcake? We finished a quite neat puzzle and then rearranged it and finished it again? Things are all pretty lovely.

Please stay cool, in both the "physical" and the "don't become a fascist" sorts of way.

~Sor

MOOP!
canyonwalker: wiseguy (Default)
canyonwalker ([personal profile] canyonwalker) wrote2025-06-24 05:46 pm

Supergirl to the Plumbing Rescue!

There's a water leak in our condo complex. These happen frequently with the landscape irrigation system; squirrels and other critters chew chew the half-buried plastic pipes. This leak seemed a bit more persistent than a landscaping pipe, though. Water was leaking steadily, not just for the 15 or 30 minutes a day that the irrigation system runs. Concern about the problem led to a robust discussion in our neighborhood email forum.

"Supergirl has looked at the water leak", the HOA president assured us.

That was certainly an autocorrect mistake. 🤣 Our landscaper's name is somewhat similar, at least in terms of how autocorrect works, to "Supergirl". But I couldn't resist picturing this...

Supergirl the plumber - generated by Gemini AI (Jun 2025)

...with the help of Google's Gemini AI.

That's right, AI. The thing that's going to take all of our jobs in a few years. We'll be sitting at home, surviving off our unemployment checks— at least for the 13 weeks those last— but we'll be able to entertain ourselves by prompting AI to draw pictures making light of our woes!

I made that first picture with a simple prompt like, "Draw a comic book style picture of Supergirl as a plumber." I then refined it a bit to include cues about where the leak is in our neighborhood and got this:

Supergirl the plumber - generated by Gemini AI (Jun 2025)


solarbird: (korra-on-the-air)
solarbird ([personal profile] solarbird) wrote2025-06-24 11:03 am

Tesla Takedown Tuesday

Today is another Tuesday Tesla Takedown at the Lynnwood (Washington State) Tesla dealership.

4:15 PM • Tesla store – Lynnwood • 17731 Pacific Hwy, Lynnwood, WA 98037

There are several other protests, sign events, and so on today in other locations as well. You can pick your preference.

Tesla Takedown is an endurance run. Please show up to help demonstrate that going in with Trump has long-term consequences.

If you can’t show up today, you can find more actions on different days here.

Posted via Solarbird{y|z|yz}, Collected.

canyonwalker: Driving on the beach at Oceano Dunes (4x4)
canyonwalker ([personal profile] canyonwalker) wrote2025-06-23 09:02 pm
Entry tags:

Almost 14 Years, Almost 129k Miles. Check Engine!

Today I took our Nissan Xterra for an oil change. That prompted me to check the odometer. It's just under 129,000 miles. For a car we've owned nearly 14 years that's actually kind of low. The normal range in the US is 12-15k per year. The low end of that at 14 years would be 168k. We averaged around 12k/yr for the first few years we owned the car, then we dropped to 8k/yr, then 5k. Now we're even lower. I think this car's only logged 2,000 miles since 9 months ago.

How did the car celebrate this milestone?

The Dreaded SERVICE ENGINE SOON Light

Ah, my old friend, the CHECK ENGINE light. 🙄 It came on today after the car had ignition problems at the oil change shop. Recently the car had started stalling out occasionally when sitting at idle.

We've dropped the car off with a local mechanic who'll look at it tomorrow. We'll see if he can root out what the problem might be. Hopefully it won't be one of those car mechanic equivalents of the doctor saying, "Get your affairs in order." I mean, I get it that even small repair could cost $2,000 today, which is probably a significant fraction of what this car is worth. But newer cars have gotten so expensive without really being compelling that we'd rather keep driving our 2011 model for a few more years.

sorcyress: Drawing of me as a pirate, standing in front of the Boston Citgo sign (Default)
Katarina Whimsy ([personal profile] sorcyress) wrote2025-06-23 10:20 pm

(no subject)

I am at Keuka!

This is one of the fingerlakes in upstate New York. Tuesday's extended family has been going out to hang out in a rental cabin on the lake for a week or two every summer for basically forever. This year I got dragged along, which is quite exciting!

We arrived yesterday after about twelve total hours of varying kinds of travel, which was...a lot. It would've been better if Tuesday and I could've managed to sit together on the trains but it turns out both the Northeast Corridor and the Vermonter are _super_ crowded always, and if you don't get on them at the terminii you're fucked. But we made it! We settled in a bit and got a brief tour and I had a very good part of my evening where I just wandered outside and lay on the dock and stared at the stars for a tick. Very very good!

Today was officially day 1/3 of my ~lake vacation~ a thing I've basically never done in my life. I have read books! (parts of three different, so yes, there will be a medialog post again soon). I have worked on a puzzle! I have mostly stayed out of the way while people made dinner! I have eaten dinner!!!

And there are two more days of this? I think I can probably manage that. Just...lots of chatting with Tuesday's family, and occasionally reading books or entertaining myself. Marvelous? There ought to be swimming at some point, but most of this afternoon was spent going to the grocery store in a very disorganized little hoard. It was jolly though, and there was a bit in the middle where I was just in a marvelous mood. Feral almost --wild creature released in the grocery store with no particular agenda (because Tuesday and I got to the grock before Karen and Cameron, due to shop shenanigans). Very nice adventure!

Other plans might include going a bit kayaking, or doing some doodling, or maybe actually working on the ESCape lessons I'm teaching in, uh, a week. On Thursday, Cameron and I are going to drive down to Bal'more, since that's where they live and where mom can easily pick me up. I'll be in Maryland for an _extremely_ blitz visit until mom and Robin and I drive back up to Boston and then to...ESCAPE! I'm excited for it!

In other particularly good news, my union ratified its contract today! YAYYY!!! Best damn district in the state woot woot!

I hope you are finding whatever it is you need this week. And not too much heat.

~Sor

MOOP!
Gnome Stew ([syndicated profile] gnomestew_feed) wrote2025-06-23 11:00 am

A Case Study In Dice Stat Tests Part 2: Review of Honest Dice Analysis

Posted by Matthew J. Neagley

In last week’s article we looked at a general approach to doing stat analysis on dice. This week we’re going to look at the analysis that was done in the Kickstarted for Honest Dice | Precision Machined Metal Dice You Can Trust” and see how it stacks up to this ideal. As is the case with many things, there isn’t one right way to do a statistical test, analysis, and presentation but there are quite a few wrong ways to do it. I’m just going to go down the general structure from last week with notes where applicable.

  • Purpose: It’s clear that the intent here is to test the fairness of Honest Dice against a selection of other dice to see which die is better. 
  • Tests: The test chosen was a collection of Chi-Square Goodness of Fit tests. This is a poor choice of test because it can’t actually test the stated purpose, thus many of the conclusions made are invalid. The creator links a StackExchange outlining the method they use, but the problem is that that site is outlining a test to answer the question: “Is this particular die fair?” and not the question “Is this die more fair than these others?” and those questions require different tests.
    • Threshold for Significance: There were multiple errors in this part of the analysis. First, their tests completely ignored presenting P-Values. That’s most likely because the site they’re using for reference doesn’t make any mention of them explicitly. It does provide lookup tables similar to a P-Value lookup table, but doesn’t mention the term. Again, this is probably because the reference is answering a question about a home application of testing a single die. In that case, you could probably skip the step of calculating your P-Values to compare to a threshold and instead compare test Chi-Square results to Chi-Square critical values. The two processes are mathematically identical. But for an application where you’re presenting multiple tests, with multiple Chi-Square critical values, standardizing everything to P-Values that are easily understood and compared to one another is essential.
      They also failed to choose and stick to a single threshold for significance across their tests. You can see in the D20 tests. For example, they point out that some dice were above the critical value for 1% rarity. Other dice they criticized for being above the critical value for 10% rarity. But something you see here perfectly illustrates the need to choose and be consistent with your threshold. They say: “CNC d20 #1 and #2 didn’t do great either, both landing near the 27.204 level that a fair die would have a <10% chance of exceeding.” That “landing near” is an interesting enough turn of phrase to go look up what the test statistics of those two dice were. CNC #1 was 28.5 while CNC #2 was 26. 26 is below the threshold chosen here, so “being near” the threshold in this case doesn’t mean “almost failed” as it’s being presented. It means “passed”. 
    • Sample Size: The first issue with sample size here is the statement: “I rolled 11,500 times in total to test these dice.” Phrased in that way, the statement is technically correct, but misleading. The correct statement would be “I rolled between 500 and 2000 times in total to test these dice.” Why the distinction? The total number of times you rolled for a given test is an indicator of the power your tests have. The total number of times you rolled across all tests is irrelevant and easily misinterpreted as a per test sample size.
      The other issue is that the sample sizes that were rolled are insufficient for the level of accuracy being claimed by this analysis. The d4s were rolled 500 times each, the d6s 1000 times each, and the d20s 2000 times each. Generally I’m a proponent of being lazy with sample sizes because my personal philosophy is that “table fair” dice are more than sufficient. However, since this is an attempt to prove the accuracy levels of very accurate machined dice VS other very accurate machined dice and the results are being held up as evidence of superior accuracy it makes more sense to make sure the tests have sufficient power to detect deviations. We need four things to calculate sufficient sample size. Since we want to be able to detect differences between highly accurate dice we should use the .1 standard for effect size. Our degrees of freedom are dictated by the test being performed. That just leaves us to decide on threshold and power. As I don’t know which of those was intended for these tests, I ran all six combinations for each die type. For the d4s, 500 rolls is insufficient to give us even .8 power to detect at .1 rarity. IE: if you want the ability to detect die rolls that are 10% likely or rarer 80% of the time they occur, you need 880 sample rolls. If you want more power to detect even rarer events, you need as many as 2268 rolls. For the d6s which had 1000 rolls, the situation is similar. 1045 rolls are needed for even the lowest power to detect even the weakest rarity. For a better test, 2577 rolls would be required. With the D20s, the 2000 rolls that were collected were sufficient to catch .1 rarity events a .8 proportion of the time, but for better accuracy, 3822 rolls or more should have been collected. So it’s safe to say that while the tests that were performed may have caught some deviation from the ideal distribution, more rolls were needed to provide sufficient detection power.

      For a d4 (3 degrees of freedom)
      Power\Threshold .1 .05 .01
      .8 880 1091 1546
      .95 1458 1717 2268

      For a d6 (5 degrees of freedom)

      Power\Threshold .1 .05 .01
      .8 1045 1283 1787
      .95 1691 1979 2577

      For a d20 (19 degrees of freedom)

      Power\Threshold .1 .05 .01
      .8 1706 2056 2765
      .95 2618 3018 3822
  • Collecting Data: Nothing was provided on the way in which the rolls were collected. Since the objective here is researching the accuracy of the true distribution of the dice involved, the correct approach would be to roll in lab like settings, maximizing bounce and holding conditions as static as possible for every roll.
  • Analysis: The math done and the pure numerical results seem to be correct. The table provided contains rolled mean, ideal mean, and the difference between them which is unnecessary as those numbers don’t hold any value for analysis but that’s easily ignored. More importantly, the table is missing P-values but those are easily looked up. Here is what the table should have looked like:
    Die Rolls Chi Square Test Stat P-Value
    Honest Dice Aluminum d20 2000 10.16 .9489
    CNC machined aluminum d20 #1 2000 28.5 .0743
    CNC machined aluminum d20 #2 2000 26 .1302
    Soft edge plastic d20 2000 40.5 .0028
    Honest Dice Titanium d6 1000 2.64 .7553
    CNC machined titanium d6 1000 3.18 .6723
    Honest Dice Aluminum Hex d4 500 3.15 .3691
    CNC Machined aluminum tetrahedron d4 500 5.78 .1228
    Shard plastic d4 500 11.38 .0098


    Providing the P-values allow for both easy intuition of the results and comparison of the dice not just against other dice in their die type but also in general. For example, with P-values we can say that the soft edge plastic D20 produced the results furthest from its ideal distribution of all these dice followed by the shard plastic d4. Looking at these P-values very few of them show statistical significance at any common or reasonable threshold.

  • Presentation: Despite the issues described above, the biggest problem with this analysis is in the presentation of results. While parts of the presentation were quite good, other parts had serious issues.
    • Discussing Intent: Intent was never explicitly stated which isn’t good, but it was made clear enough from the way the results were presented and phrased and from the conclusions drawn.
    • Explaining the Plan: There were several problems with the way the plan for analysis was explained.
      • The test performed is never named. A source is given and those who already know how to do various tests will easily recognize the test being advised as the Chi-Square Goodness of Fit test but this is never stated in the Kickstarter. It’s not mentioned in the source either except in a footnote by someone other than the original author. Since a Chi-Square test is not a test but a family of tests based around a Chi-Square distribution, simply saying a Chi-Square test is insufficient. An exact test must be specified.
      • The threshold for significance is completely omitted from discussion at all. As noted in an earlier section, this omission led to moving goalposts for test results. Again, this is because the source used only mentions the concept tangentially, but for analysis it needs to be stated explicitly and stuck to.
      • Aside from the aforementioned presentation of a total sample size across all tests which is irrelevant and misleading, sample sizes are presented clearly both in the table of results and in the presentation text. While a discussion of why sample sizes were chosen and the factors involved in those decisions would be welcome, what was given was sufficient.
      • In general it’s best to assume that unless you expect your audience to consist entirely of statisticians or other people who routinely deal with stats a sizable proportion of your audience minimally needs a refresher in various statistical terms being used. In this case, several terms were defined as they were used. This can be sufficient but it is often more cumbersome to do than providing a brief description before presentation of analysis begins.
        A particularly important error here is use of the phrase “significantly outperformed” in several places. This is a problem for several reasons. The word significant is both a general word in the English language and a word with a special definition within statistics. When performing a statistical analysis, readers will assume the word is being used in its technical capacity and not as just another word. Thus, making the claim that your dice “significantly outperformed” another die should only ever be done if the claim is true in a statistical sense. If that is not the case another word should be used instead. In this case, the correct test to make such a claim wasn’t performed so no such result should have been implied. However, even given a misunderstanding of that fact, making the claim based on the tests given still should not have been done since making the claim would imply that the Honest dice had produced a test statistic that was not statistically significant (greater that the chosen threshold) and that all competitor’s dice had produced test statistics that were statistically significant (lower than the chosen threshold). While it was true that no tests performed on Honest Dice were statistically significant, only three competitor’s dice produced results that could be said to be statistically significant by any reasonable measure of the word. Thus the end claim of the analysis that Honest Dice significantly outperformed all other dice is at best poorly worded, and at worst false.
      • The graphs that were provided with the analysis were very useful and a helpful visual representation of the distribution of the data. It would have been nice if a copy of the data set used had been provided, but while that’s a good general best practice it’s not essential.
    • The final part of presentation is actually going over the test results and explaining them. This section of the analysis contained some fluff that wasn’t strictly necessary but also didn’t hurt anything. However much of this section was misleading and should have been presented differently or omitted entirely. Here are some examples:
      • Most tests had discussions of the mean roll for each die and how they compared to the ideal mean roll and each other. That entire discussion is irrelevant and misleading and should have been omitted. For discussion’s sake, the standard deviation of the average of an ideal die’s rolls is known and can be calculated. Since the average of an ideal die’s rolls quickly can be approximated with the normal distribution as number of rolls increases, there’s little reason to be suspicious of an average sample roll unless it falls outside of the ideal mean ∓ 1.96*standard deviations and generally we would never know if that was the case anyway because average sample roll is not our statistic of interest and thus we cannot draw conclusions from it without a test designed for it. Including it and trying to draw inference from it is simply a waste of time.
        For the record, the standard deviation of the average of n ideal die’s rolls is σ/√n=√((sides2 -1)/12)/√n. Only the precision d4 tested has a sample mean that falls outside of a range we would expect to see and that’s because you can see from the bar charts provided that while the variance of its roll totals aren’t the worst, the roll that it’s shortest on is 4, which of course has a greater impact on its average than an unusual number of 2s or 3s would. Incidentally, this is precisely why we use a chi-square test and not the average roll to test dice. Values further from the mean have more leverage than rolls closer to the mean (Ie: they impact the average more) and thus with the average as a test value a die that rolls far too many of a number close to the mean reports as fairer than a die with a much smaller deviation of extreme numbers.
      • Most tests had comparisons of each die’s Chi square test statistics. In absence of P-values, this will have to do. However, the only comparison that is of any value here is comparing the Chi-square test statistic against the single Chi-square critical value that corresponds to the chosen threshold for significance. Mistakes that were made here include:
        • Comparing test statistics against each other directly
        • Cherry picking different critical values to find more significant values
        • Claiming a test statistic is low because it’s “close to” a critical value without exceeding it
        • Claiming a test statistic is worse because it is 20% higher than another. This is particularly egregious because the comparison is completely meaningless. The probability distribution of a Chi-square value is uneven starting low at 0 with a hump in the middle and an infinite low tail to the right. Because of this shape the amount of probability held between a test statistic and a statistic 20% larger depends entirely on what those numbers happen to be. For d6s where this comparison was made, the difference between test statistics of 4.6 and 5.5 nets you about the largest difference you can get: about .11 p-value. However, the difference between the values of test statistics of 15 and 18 (also 20% off) is very close to 0. The only way to determine what a 20% increase in test statistic means is to first convert them to p-values and then compare those, which is what should have been done in the first place. In the case of the d6s where this comparison was made, the p-values in question are .7553 and .6723 and neither are near any reasonable threshold for significance. In this case the 20% difference in test statistic makes a little over a .08 difference in p-value but both p-values are so large that this difference is irrelevant.
      • Depending on the threshold chosen the presentation should have boiled down to one of the following:
        • At .1 (10%) threshold for significance: “Evidence exists to suggest that the CNC machined aluminum d20 #1 and the two plastic dice tested have statistically significant differences from their ideal distributions.”
        • At the .05 (5%) or .01 (1%) threshold: “Evidence exists to suggest that the two plastic dice tested have statistically significant differences from their ideal distributions.”
        • Those are the only conclusions that the statistics that were done support.
    • Given that the incorrect tests were performed and the resulting statistics were badly misinterpreted, the conclusion from the analysis performed is completely unsupported.
      However it is important to note that from the statistics that were performed, all the Honest Dice had strong p-values that suggest they are close to fair dice (or undetectably unfair since fair dice are technically impossible). There is also a question of if the problems with the analysis done stem from a combination of inexperience with the conventions of statistics and overzealous salesmanship or if they stem from intentional misrepresentation. Here is why I am prepared to say these errors aren’t malicious: First, the resource that was cited was an excellent resource but was woefully insufficient for the analysis and presentation required (providing a better source was one of the main drivers behind writing this article). Second, if we assumed malicious behavior, then the results of the d6 test make no sense. The p-value of the competitor’s die is .6723. This is so high that it inspired some very creative massaging of the results to try and claim the Honest D6 is better. Why would a malicious actor go to those lengths when they could simply re-collect their competitor’s d6 data or even more simply just falsify data? Thus it is far easier to assume the test stats calculated are honest data and the excellent results from Honest Dice are legitimate.
      There is definitely room for further tests and study. Because of the problems outlined with sample size the tests performed don’t have as much ability to detect deviations from the ideal distribution as we would like and it would be interesting to see the results of the correct tests to check the claims that Honest Dice are better than their competitors but that will have to wait.

I will leave with one final bit of evidence that Honest Dice are in fact good quality dice. The results calculated show the Honest Die in each die type to have the highest p-value in the group. Let’s assume for a moment that all dice of each type have the same distribution. If x dice all have the exact same distribution, it seems intuitive that if we do a goodness of fit test for each die, each die has an equal chance (1/x) of getting the highest p-value. Thus if there is no difference in the d20s, the chance of the Honest Die getting the highest p-value would be 1/4. For the d6s that would be 1/2. For the d4s that would be 1/3. Since we assume each type of die is all the same we can also safely assume the results across die type would be independent. If these assumptions are true then the probability of getting the highest p-value in all three die types would be the individual probabilities multiplied together. This would be 1/4 * 1/2 * 1/3 = 1/24 ~ .042. Thus given H0: All dice are all the same, the probability of observing the collection of Honest Die p-values we observed is .042. This is lower than a reasonable .05 threshold for significance (.05 is the usual default. It makes sense to use it here). Thus evidence exists to reject H0: all the dice of each type share a distribution.

Last week was part 1: General Approach.

Next week is part 3: Suggested Analysis.

canyonwalker: Uh-oh, physics (Wile E. Coyote)
canyonwalker ([personal profile] canyonwalker) wrote2025-06-22 09:11 pm

Surprises in the Freezer

The other day I went digging on one the shelves in my freezer. It's the one where I store frozen meat. I knew I'd find a few surprises... though finding surprises wasn't the main point. Mostly I wanted to understand what I have so I can make plans to eat it. Still there were a few surprises.

Freezer surprise - food frozen up to 2 years! (Jun 2024)

As you can see in the photo, I tend to part out meat into small packages before freezing it. We're a two person household. And Hawk doesn't even eat much meat. A medication she's on has a side effect of making meat, especially red meat, taste bad.

Another thing you can see in the photo is that I write the dates on packages of meat when I freeze them. Often I just write MM/DD... which as you can see from the packages that are MM/DD/YY isn't enough. Multiple packages are from 2 years ago! Some without years in their date could be even older. 😳

I defrosted those shrimp from nearly 12 months ago and ate them for dinner Friday. They were a little freezer burnt and had lost some of their flavor. But they weren't bad. And now they're gone— and not in the trash. I hate it when I leave food too long and have to throw it out because it's gone bad or gone tasteless.

I defrosted a package of ground beef and made part of it as a hamburger this evening. The meet was getting gray, color-wise, but still tasted fine. The way I pack things in the freezer, setting them in air-tight bags and squeezing out most of the air. helps them stay fresh better. I'll make the rest of the package of ground beef for a meat sauce to enjoy with pasta tomorrow. Or maybe I'll make a burger again.

I also defrosted one of the packages of chicken. I've put that in the meal plan for tomorrow night. We'll see how it goes.

solarbird: (korra-grar)
solarbird ([personal profile] solarbird) wrote2025-06-22 07:48 am

a day that will…

December 7th, 1941: the Empire of Japan bombed Pearl Harbour. American President Franklin D. Roosevelt called it “a day that will live in infamy” in his famous speech to Congress asking for a declaration of war against Japan.

That particular epithet – that’s a strong one. And unlike most such epithets, it’s held up. People know it, still.

I mean, sure, slogans like “Remember the Maine!” rallied people at the time, but it’s an historical footnote; “Remember the Alamo!” has more weight, but not because of the attack – it’s because of the hopeless and romanticised defence.

(That it was, push comes to shove, in defence of slavery is important but not relevant to my line of thought here.)

Why was the Pearl Harbour attack somehow that much worse?

It wasn’t that Japan attacked a purely military target in a United States territory. Nothing wrong with that by the rules of war. Certainly nothing infamous about it, either. Within the rules of war, it’s fair play.

It’s not that it was a surprise, even – though it was, and that tends to be what people think of when they hear the phrase. Most people at the time assumed a Japanese Imperial attack would come in the Philippines, not in Hawai’i. But surprise attacks are the meat and gravy of war, and simply good strategy – again, not a source of infamy.

It wasn’t even, really, that they started the war with the attack. That’s kind of how wars tend to go. As a rule, one doesn’t go declare war and then stand around a while giving your enemy a week or two to get their defences in place.

So why were people who were absolutely expecting war – absolutely getting ready for a war – with Japan still so very angry about the way it started? What made a crowd certain that war was inevitable – a crowd that was getting ready for it, whether they liked it or not – go, “oh, that is too goddamn far”?

It was that Japan was literally still negotiating as the bombs fell.

Roosevelt mentions this in his speech to Congress asking for a declaration of war. It’s shallow in the specifics, but it’s explicitly there, in the first minute. He didn’t have to get into the weeds of details; everybody in Congress knew.

The Japanese attack started at 12:48pm Eastern time. The military finally got word sometime after 1:30pm Eastern time. The Japanese ambassador had scheduled a meeting with Secretary of State Hull for 1:45pm, and didn’t show up until 2:05pm, by which time the bombs had been falling for over an hour – and even then, they delivered a statement responding to a previous US position paper delivered on November 26th.

It was harsh, but it was no declaration of war.

The Japanese delegation were literally negotiating as their air force’s bombs fell.

That betrayal – that subterfuge, that backstab – coloured the entire rest of the war in the Pacific, up to and including the decision to use those atomic bombs.

Does that still-negotiating-as-the-bombers-let-fly trick sound like something that just happened this afternoon?

Maybe it should.

Japan’s plan was a quick but heavy knockout blow on a military target, to weaken American forces in the Pacific and force the Americans to accede to their demands in China.

Trump’s plan was apparently also a quick but heavy knockout blow on military targets, to force the Iranians to accede to Trump’s – and Netanyahu’s – demands in the Middle East.

Iran is in no way the 1940s US; Trump’s clown car criminal crowd is in no way the leadership of Imperial Japan. This is not World War II, and since Trump didn’t go nuclear, I don’t think it’s World War III; this is not that kind of projection, so don’t make it into one.

I’m just talking infamy. As far as infamy goes?

Yeah.

I could really see saying this is an act of infamy.

Obviously, that’s the kind of thing Iran would say, no matter what. Aside from that, times have changed. Asymmetrical war, disinformation, irregular warfare as a primary strategy – all those old ideas about war have rather gone by the way side. It’s hard to talk about something as infamous in war these days.

But still. I could see it.

And more importantly… I could see people believing it.

Couldn’t you?

Posted via Solarbird{y|z|yz}, Collected.

solarbird: (korra-on-the-air)
solarbird ([personal profile] solarbird) wrote2025-06-21 09:55 pm

I don’t know what’s going to happen now

…but here are some options from a foreign-policy standpoint as laid out by The Atlantic. Seems a reasonable summary to me.

What it completely leaves out is that this is a direct violation of the War Powers Act, the UN Charter (to which the US is signatory), and even the National Security Act. I guess that’s not important anymore.

Correctly, there are calls for impeachment tonight from outside and within Congress. I suggest you write whoever you’ve got up there to do the same. But I do not expect it to go anywhere; I am absolutely confident the MAGAts will find a way to justify their 100% spin on the “peace president” and why bombing Iran – an absolute act of war – is just fine and all the more reason to worship their shit-stain incarnate God Emperor.

I’ve got a short essay going up tomorrow morning at 7:48am. If you know why 7:48am on Sunday is an important time, you’ll probably have some idea what it’s about. You’re probably not completely right – but you’re quite certainly not really wrong, either.

For the rest of you?

It’s about infamy.

Posted via Solarbird{y|z|yz}, Collected.

canyonwalker: My other car is a pair of hiking boots (in beauty I walk)
canyonwalker ([personal profile] canyonwalker) wrote2025-06-21 09:21 pm

A Not-Slug Day: Point Pinole Regional Shoreline

After two days of feeling like a slug, mostly staying at home on my four-day weekend I had a definite not-slug day today. Hawk and I drove out to the Point Pinole Regional Shoreline park in Richmond, California for a hike. Mind you, Hawk is still getting over a bout of bronchitis, so doing this hike today was a big deal for her.

Point Pinole is not the kind of place you see on a map and say, "Ooh, let's go there!" That's mostly because it's not the kind of place you see on a map. It's an out-of-the-way park in in Richmond, California, a suburb of Oakland and San Francisco. It's behind a county juvenile detention facility, on the site of a former dynamite factory that closed up 65 years ago.

The fact that it's out of the way is kind of cool. That means it's not thronged with visitors even on a beautiful Saturday on a holiday weekend. Oh, there were plenty of people at the park with us today. But the ample parking lots were not full.

We started from the parking lot up a hill on a paved road and then over a bridge across train tracks. This was easily the worst part of the 5 or so miles we hiked. Fortunately it was also short. Once across the bridge we left the paved road and ambled down to a shoreline trail tracing around the west side of Point Pinole.

Hiking the Shoreline Trail at Point Pinole in Richmond, California (Jun 2025)

After the paved road being the worst part of the hike, this stroll along the western shore and then the bluffs above it was the best. From here we could see clear across the bay to the hillside of Marin County, including Mt. Tamalpais in the distance.

We traced along this side of the promontory for maybe two miles until we reached the tip of Point Pinole.

The Pier at Point Pinole in Richmond, California (Jun 2025)

Here there's a fishing pier. It wasn't too busy with fishers today as, presumably, a) it's far from the nearest place where one can park, and b) it was very windy out on the pier when we walked even 50 feet out from the shore. Beyond the fishing pier, to the right in the photo above, are the remnants of an older pier. It was used by the Giant Company, the dynamite manufacturer previously located here. Cases of dynamite were transported on local rail out to the tip of the point, then on conveyor belts to small ships docked at the pier. The small ships would transport it to freighters out in the San Francisco Bay, from where it would be shipped to places around the Pacific Rim, from Mexico to Chile to the Philippines and beyond.

From here we hiked back on the other side of the triangular peninsula. The west side has saltwater marshes (i.e., swamps) along the coast, which are protected— and frankly wouldn't be fun to hike through anyway— so we didn't enjoy views from as close to the water.
sorcyress: Drawing of me as a pirate, standing in front of the Boston Citgo sign (Default)
Katarina Whimsy ([personal profile] sorcyress) wrote2025-06-21 11:00 pm

(no subject)

Today was my third pride! I am realizing I never got around to posting all the bits from my second pride, last weekend, so let's do that first:

here are the notes from Boston pride a week ago, written in a series of texts )

***

Today was Providence Pride! It was a very different experience from Boston Pride, but still really wonderful and valuable! The biggest differences were a) the weather was the _polar opposite_ and I had to worry about heatstroke instead of my fingers going numb and b) I was attending with people instead of alone.

The latter made it much less of a quasi-spiritual experience. I only cried once, and only a very little bit, not proper sobbing --it was when I found the Mama Dragons group, who had a big sign at their booth that read "Fight like a MOTHER for trans rights". They are such a good group! Fuck yeah!

I think the real thing is that when I am with other people I am a somewhat different person than when I'm alone. I'm compelled to be more stable, which is mostly a good thing, but also just...I dunno. I have to be around only people I feel very safe around in order to be my proper weirdest, or I have to be around total strangers who I will never meet again.

But the people I were with were so good! Tuesday and I went to pride together, and it was very fun to go to A Queer Event as a unit. SamSam was passing through on their own adventures, so we found them soon after we arrived and the three of us spent about fifteen minutes sitting in some cozy shade behind a bush, which was almost pleasant weather-wise. After they went off on their next bit of biking, Tuesday and I met up with a friend of kers called Chris who ke knows through Tech House and Puzzling.

Tuesday and Chris and I spent most of the afternoon together --probably from like 3 until they had to catch a train at nearly 8. We toured some booths, ate from some food trucks, sat in the shade, and toured more booths. I think by the end of it we had probably seen all the booths at the little pride fair, although it was laid out a little roundabout in a way that might've caused us to miss a few. I got some nice bits of swag, including a very explicitly queer patch from GSSNE (Girl Scouts Southeastern New England) and an even better rainbow fan than the one I got last week (this one has PoC and trans stripes, the other just has the core six).

Chris turned out to be very fun to talk to, and we definitely had a few moments of "oof, are you me?!" as we chatted about various forms of sluttery and other fun. It was also neat to get to *chinhands* as they shared various forms of college drama with Tuesday, and I could learn some secret scandals from my partner's life before me. I am a simple man with simple pleasures!

Attending the fair was lovely, but as mentioned it was _brutal_ hot and bright out. I realized eventually that part of the problem was that my Very Cute Sunglasses are just slightly off prescription-wise from my regular sunglasses --not enough to be an immediate problem, but if I am wearing them for five hours straight, it starts to make my body unhappy. I went in the mist tent for a bit to cool down, and then we sat somewhere shaded enough that I could swap out for my regular glasses and take an ibuprofen, all of which helped. On the plus side, neither Tuesday nor I appear to have any sunburn! We brought our own sunscreen, but I did heartily approve of the multiple (mostly mom-like) people at the event who had bottles of their own that they were offering to everyone.

Chris had to catch a train, so they couldn't join me and Tuesday for the parade, which happens after the fair in PVD. We missed the very beginning, but caught most of it, and did lots of cheering and whooping and the like. I had happy screams for the Sisters of Perpetual Indulgence again (although apparently I have a much less strong reaction to them when they are in short cute sun-dresses as opposed to their full nun robes). We ogled some pole dancers doing good work, and very much enjoyed a local horror group who were strutting around kinkily while wearing very little clothing.

I also howled real good for the puppy players, and when they stopped for a little bit just in front of us, I wound up giving one of them a bunch of scritches and making sure he'd been drinking water and telling him he was a good boy. I have known for a long time that I really enjoy interacting with pups, and I wish I had more excuses to hang with them. Maybe I should try and go back to Frolicon some year?

The city was chockablock full of hot queers, and it was delightful. That's my favourite part of any pride, just heaps of little positive interactions with My Community. Smiles and compliments and blown kisses and lusty stares and all having a very wonderful time!

Happy Pride, y'all!

~Sor

MOOP!