Active Entries
- 1: We Forgot to Buy a Real Souvenir in Italy
- 2: An Elegant Dinner at the Resort... with a Side of WTF
- 3: Taking it Easy at the Resort
- 4: Touring the Is Zuddas Caves
- 5: The Rome Cavalieri
- 6: How Much Longer Until I Can Quit These Clowns?
- 7: TBT: My Elementary School Playground
- 8: Another Quiet Weekend at Home. Until Food Poisoning.
- 9: Keeping the Villain Alive in your Role-Playing Game
- 10: Visiting a Friend in SF, Riding the Train
Style Credit
- Style: Neutral Good for Practicality by
Expand Cut Tags
No cut tags
no subject
Date: 2021-01-28 03:33 pm (UTC)It went beyond mere familiarity, though, to clear favoritism. Whenever P1 did something unilateral he was rewarded with favorable results. For example, when we captured a petty crime boss we (the group) struck a bargain with him for his freedom. We got his magic items, an agreement to call off his gang from us (which we verified), and a promise not to cross us in the future. The negotiation was done. Then P1 adds, "Oh, and I want [thing you have worth 20,000 coin]." And the GM just gave it to him. To put this in perspective, our starting wealth (7th level characters) was 7,500 coin.
By contrast, whenever I did anything solo (there were parts of the adventure where we purposefully split up) I got nothing more than a roll of the dice against a stingy results table. High roll? I got a scrap of information. Low roll? Nothing— or worse, my attempt backfires and I lose something.