Starting a New D&D Game
Aug. 19th, 2023 12:16 amI'm starting up a new D&D game. This one's not a long-term game like the last one I ran— the one I ran for more than 20 years. I'm structuring this one around a single adventure. It's an adaptation of an NPC-driven side quest I created in my LT game. As a standalone adventure I expect it will be 4-5 game sessions. And it will be in-person, around a table, just like god and Gary Gygax intended.
This adventure— working title, City of the Dead— is just one of several ideas I've had for games since my LT game fell apart two years ago due to age, changing priorities, and the social cues that are missing in remote play. I have so many ideas but also so many doubts about what's even worth it after the LT game fell apart. I figure a short, closed-end game will be good for getting back into GMing. And figuring out whom to include as players.
Speaking of players, it was hard to find four. Or maybe I just thought it was hard until I asked. Hawk was the #1. When we finally got around to asking 3 others, after months of hemming and hawing about it, all— to our pleasant surprise— said yes. Woot! But before we could schedule a Session 0 one dropped out upon reevaluating his time commitments. We spiraled for a few weeks after that. Then we thought to ask a mutual friend who likes boardgames but has never expressed an interest (that we've heard) in RPGs. He quickly said yes, so we're back to four players!
Now I just have to get the adventure ready. And that... is proving to be way more work than I expected. Probably I'm way overthinking it. But tonight I've spent a few hours getting some player-facing materials brushed up and pushed up into Google Drive where they'll be easy to share. I'll get the players looking at them to ask questions and offer feedback, and prioritize what to work on next based on that.
This adventure— working title, City of the Dead— is just one of several ideas I've had for games since my LT game fell apart two years ago due to age, changing priorities, and the social cues that are missing in remote play. I have so many ideas but also so many doubts about what's even worth it after the LT game fell apart. I figure a short, closed-end game will be good for getting back into GMing. And figuring out whom to include as players.
Speaking of players, it was hard to find four. Or maybe I just thought it was hard until I asked. Hawk was the #1. When we finally got around to asking 3 others, after months of hemming and hawing about it, all— to our pleasant surprise— said yes. Woot! But before we could schedule a Session 0 one dropped out upon reevaluating his time commitments. We spiraled for a few weeks after that. Then we thought to ask a mutual friend who likes boardgames but has never expressed an interest (that we've heard) in RPGs. He quickly said yes, so we're back to four players!
Now I just have to get the adventure ready. And that... is proving to be way more work than I expected. Probably I'm way overthinking it. But tonight I've spent a few hours getting some player-facing materials brushed up and pushed up into Google Drive where they'll be easy to share. I'll get the players looking at them to ask questions and offer feedback, and prioritize what to work on next based on that.
no subject
Date: 2023-08-20 04:23 am (UTC)I love the modern google-drive-folder-full-of-resources though. You're reminding me that there's some new worldbuilding that my DM for my regular game dropped recently...
~Sor