canyonwalker: Roll to hit! (d&d)
The adventure I'm running with my D&D group right now is The Silent Quarter and the House of Black Wood. Or at least that's what I'm calling it. You won't find it published anywhere.... I don't use packaged adventures; I write them myself, sometimes with the help of AI. The result is at least 90% "me", though. I find AI best for helping with the seeds of ideas. It stinks at getting the details right.

The House of Black Wood in the Silent Quarter (Apr 2026)

This picture I use for the introduction to the House of Black Wood is a good example of a great concept but struggling to get detail right. The pic here is the result of multiple iterations. It wasn't until the fourth try that AI could get the basic shape of the house close to correct, even though I'd prompted with specifics several times. And when it got the shape right, it changed the walls from wood to stone. So I caution my players, it's a good illustration to set the mood, but it's not a map.

In the setting I planned out, there's a lightly graveled lane that leads around to the back of the house. Of course the group wanted to check out the back first rather than just approach the front door. But that was okay because I planned out the details instead of trusting AI— or the author of a packaged adventure— to do it.

They Roleplayed with the Crow 🙃

Oh, but first, Leoghnie's player announced, "Before we go around back I'm going to use my Handle Animal skill to squawk back at that crow."

See? That's an example of players doing creative things they're not "supposed" to. How many packaged adventures include detail like "Dead trees dot the yard, and in one of them a lone crow perches" (100%) but then are prepared for interaction with the crow (0%)? 🤦

Honestly, I wasn't prepared either, but since I wrote the detail about the lone crow perched in the branches of a dead tree I could ad lib this interaction. 😇

"What did the crow say?" all the other players wanted to know.

"He was like, 'Yo, 'Sup?" Jill answered. "And I was like, 'Yo, 'Sup.'"

"Is the crow going to attack us now?" everyone wanted to know, all their eyes turning to me.

"No, the crow is content," I explained. "The crow feels seen." 🤣

Coming In the Back Door

The group continued around back where they saw a carriage house, a small cemetery overgrown with weeds, and
— what they were really looking for— a back door. It took a few tries to get through the door, but they gained entry and started exploring the house.

The D&D party faces dust zombies in the Blackwood House (Apr 2026)

After trekking through piles of dust and debris in a few rooms they noticed the dust start to swirl. The dust formed into human-like shapes, except with skin pulled tight and bones poking through. Despite empty eye sockets the creatures seemed to see the party, as they advanced menacingly with claw-like fingers outstretched. Zombies!

Now, this picture (immediately above) and the next two I made before the game. I knew that regardless of how the group entered the house— front door, back door, or climbing through a window— they'd be attacked by these dust-zombies in one of the main floor rooms.

The players really got a boost from me having this picture ready to use during the game, instead of creating it afterwards,

"It even has our marching order right!" they exclaimed. Except it doesn't, quite. They sent the NPC rogue in first. 😂

The D&D party faces dust zombies in the Blackwood House (Apr 2026)

I asked AI to recompose the scene for a POV illustration. Here, at least, it anticipated which of the characters would be up front. 😅

The D&D party faces dust zombies in the Blackwood House (Apr 2026)

I also asked AI to change the lighting in the picture, to portray daylight filtered through heavy shutters. I did that because I figured the group wouldn't be foolish enough to enter a haunted house at night— but that's exactly what they did! ...Actually, it wasn't exactly at night. It was literally dusk when they entered. I even confirmed that detail with them, just so nobody could later claim I railroaded them. They are going haunted house-hunting after the sun has fallen below the horizon and as night's gloom gathers overhead. 😨

We'll find out in two weeks what happens next!

canyonwalker: Roll to hit! (d&d)
The way I've written so much about my D&D group leveling up you might think that's all we did in this past Sunday's game session. With my efforts to keep it short while also indulging the players in character development through storytelling we kept it to about 2.5 hours. That left almost 2 hours for me to try killing their characters with monsters.🤣

The Silent Quarter

This adventure takes the party into the Silent Quarter of the capital city of Lentria. Called Fisherman's Bottom by government officials, this poor and sketchy district is given a number of colorful names by locals. The Sump; Debtor's End. Each of them have meaning, often double meaning. The moniker Silent Quarter refers to the fact that nobody speaks of what happens here. Because nobody cares. (I coached the group that it's like the setting of the classic 1974 movie Chinatown.) In a city where everything is old and decaying, Silent Quarter is the oldest and most decayed.

Kiarana the cleric was sent to minister the Silent Quarter as part of her punishment duties. Locals were initially distrustful. Authority figures like city guards and members of prominent faiths are a rare sight. "Get your merit badge and get out," people sneered. But Kiarana was earnest about helping. Yes, it was a task assigned to her in scorn, but it was not the people of the Silent Quarter who were her enemy.

One local resident, an alchemist whom she was sent to buy materials from to prepare magic scrolls and potions— because the high priestess at the temple wouldn't let her use materials on hand— came to her with a problem. Her son had gone missing 3 nights earlier. Usually a missing-person situation in the Silent Quarter is ignored. People go missing here all the time. Sometimes it's even deliberate. Sometimes. But the artisan believed it was foul play. And that it involved the House of Black Wood.

The House of Black Wood

The party chose to spend a few hours gathering information on this place, the House of Black Wood, or Blackwood House.

The House of Black Wood in the Silent Quarter (Apr 2026)

An abandoned stately city home atop a small hill, it was falling apart— and widely considered haunted. There were various stories about what "haunted" meant, ranging from mysterious lights to spooky moaning to pale men walking the street. Multiple times they heard stories "Sometimes people that go in there come out, sometimes they'd don't." When the rogue rolled a natural 20 on his Gather Information check I added, "Not even that other cleric who went in a few moons ago." 😳

The group decided that they'd investigate. At night.

Is this a trap? TTRPG players are often suspicious (Feb 2026)

Yes, they went into the haunted house at night. 😱 They were all set to wait a day or two, to gather more information and go in the daylight. But when I reminded them about the young man already missing for 3 days, they decided they couldn't let more time pass. OMG, they took my bait!

Stay tuned for what's inside the House of Black Wood!
canyonwalker: Roll to hit! (d&d)
Earlier today I wrote about how I handled leveling up recently in my D&D game. To make training part of the story without bogging down in minutiae— or, as one player put it, using up group time on four solo adventures— I tried giving the players a storytelling prompt. Think of 1 bad thing (challenge, adversity, setback) that happens and 2 good things. With those elements I'd help craft a narrative for each character, à la the "training montage" device you see in a lot of movies.

I'll share two of the montages we came up with. One came from a great prompt response by the player. The other started with a player who wasn't sure what do to, but when I proposed a challenge, rolled with it and created some entertaining roleplaying moments.

Oh, but first here's an update to the picture of the group leveling up:

Corrected: The D&D characters update their character sheets (Apr 2026)

In the previous picture, the party's rogue was actually the spy they captured and killed. "Why's the spy leveling up with us?" players demanded to know. 🤣 AI slop. And while I was prompting AI to correct that I figured, "Herran never goes anywhere without her horse...."

Now for two of the training montages.

The Cleric's Unenviable Assignment 

Hawk led off because she had a pretty good prompt response for her adversity. "Kiarana checks in at the temple of her faith... and the high priestess there is a Berenar!"

House Berenar is the ruling family in the realm. The party has gotten itself associated with House Tashara, who are ruling coalition partners. While these noble houses are partners there's also rivalry. Think of it like the Montagues and the Capulets... or, as one player calls it, the Harkonnens and Atreides. In the most recent adventure the party killed a member of House Berenar who organized an attack against them. Berenar couldn't punish them directly for that, since the party's actions were lawful, if grim; but members of House Berenar have learned about it and are hostile.

Kiarana given scut work at the temple (Apr 2026)

So Kiarana faced a hostile local leader in her faith. She was assigned scut duties for her training in the temple. That meant, for example, ministering to the poor in Fisherman's Bottom, a seedy district of town authorities are happy to ignore. But that was also really cool because it gave me a place to set the hook for the next adventure, which takes place in Fisherman's Bottom.

The Mage's Strict Tutor

J., playing the mage, was unsure what to use as an adversity element. "Maybe it's hard finding a tutor because they don't like where I'm from," he wondered.

"How about this," I shot back. "You find a tutor easily, and she respects your educational pedigree. She even knows of your first mentor by reputation and is impressed. She adds historical context that you're eager to learn. But she's strict and won't teach you the spell you most want to learn, Fireball."

When your mage tutor is strict... (Apr 2026)

J. accepted the idea but kept trying to write Fireball on his spell list. I kept reminding him that his tutor refused to teach him that spell. I had fun roleplaying this impromptu NPC as something of a female Severus Snape. She snapped at J. not only about the fact that he'd learn Tiny Hut instead of Fireball but verbally slapped him each time he acted indecisive or forgetful.

BTW this picture I created on my own, no AI, using a found image for a stern-looking woman wizard and adding my own text.

BTW2, when I was roleplaying with J. his harsh task-mistress I didn't just snap at him in character. At one point when I proposed a self-serving trade to him and he worked out that it was an unfair deal, I coached him that he could push back against her. "No," J. said dejectedly, "That'll just make things worse." 😂

canyonwalker: Roll to hit! (d&d)
I mentioned yesterday that it was time to level up in my D&D game. Indeed, the players spent hours of table time updating their character sheets. That's a kind of bookkeeping time sink I've been trying to avoid in this game.

It could have been worse, though. We could have made it worse. We could have tried roleplaying— and roll playing— through the minutiae of everyone finding tutors (they're in a new city), arranging relationships, and figuring out what happens over the course of a few weeks. I've been in games that are like that.

I've also played in games that are the complete opposite of that. I remember one GM just told us after an adventure, "Great! You all gain a level. Update your character sheets." Many of us players, accustomed to all the accounting of crunchy games like D&D were all 😳. I mean, the GM didn't even tell us how many experience points we'd earned! 🤣

Inspired by that GM, I proposed to the players we could skip all the fuss of how leveling up happens in-game, make changes to stats quickly, and get on to the next adventure. To my slight surprise, the players wanted to spend at least some time on it, to see what leveling up in my game is like. Plus, they were curious to see if playing through getting trained could, say, help them develop their characters by finding new allies. Fair enough!

Still I didn't want leveling up to become a full game session— or longer. To help focus our efforts on the high points of storytelling rather than getting lost in the minutiae of "I rolled a 7 on my check! What happens next?" I proposed a narrative framework that's like a writing prompt: Think of 1 bad thing (challenge, adversity, setback) that happens and 2 good things.

The players all embraced this prompt. Some did a lot better than others with it, though. I mean, that's to be expected. Some players are more creative roleplayers than others and/or are more familiar with the game. In my house it's not about grading everyone, it's about working with what we've got and making it fun.

Keep readingTwo examples of "training montages" we created in my next blog.


canyonwalker: Roll to hit! (d&d)
We played my D&D game again today. At this point the group completed the original adventure I planned, The Collector's Menagerie, and the encore adventure, Escorting the Caravan. (The latter is involved a hobgoblin ambush, an epic horse chase through the badlands, a moment when the mage almost bought the farm, and meting out harsh frontier justice.) But still the players wanted more! This is turning into a campaign— which is emphatically not what I planned, but as long as everyone's enjoying it I'm willing to go with it.

What's the difference between an adventure and a campaign? Frankly, it's spending a lot of game time on bookkeeping.

For these single adventure games I've done a few strategic things to reduce the propensity to get bogged down in bookkeeping work. D&D is a crunchy mechanics game, so it's an easy trap to fall into. Character sheets have loads of detail. I short-circuited a lot of that decision making up front by providing pre-generated characters for the players. I put thought into preparing those characters, making them all interesting and worth playing. The players all found characters they were happy to play.

To reduce the ongoing drag friction of a crunchy-rules game I do things like hit the "easy" button on encumbrance. In fact I purposefully keep gear lists short, not listing every last coin or piece of chalk people have, to head off getting bogged down in inventory management.

And when the group hits a city and wants to buy and sell items, I short-circuit the literal hours that can be burned trying to roleplay bargaining for the absolute best prices by suggesting they hand off that work to an NPC and we just focus on the narrative rather than the minutiae.

And yet....

The D&D group spends time leveling up (Apr 2026)

By growing from "Adventure" into "Campaign" one of the things that gets added in is Leveling Up.

It's a classic good news, bad news situation. Good news: the characters everyone has enjoyed playing have earned enough experience points to go up a level. Going up a level means more abilities, more bonuses, new spells, etc. Huzzah!

Bad news: Leveling up means lots of bookkeeping. Players have to comb through their character sheets, identifying what needs to be updating, then cross reference with rule books, whether digital or old-fashioned paper— often both!— to research the options and choose from among them. Skills points had to be allocated, added up, and their math rechecked. Feats had to be chosen. New spells had to be selected. Oh, and there there still all the loot from the last adventure that had to be divvied up!

We spent more than half of today's D&D session leveling everyone up. And that's even after I got everyone's buy-in ahead of time that we would work to keep it simple.

Update: Players pointed out to me that the guy in blue is actually the spy the group captured and killed. 😨 I prompted AI to fix the picture. The result is in a new blog about leveling up.


canyonwalker: Roll to hit! (d&d)
Since we're going to play my D&D game again later today I should really catch up on sharing the story from our last game twos weeks ago. That previous blog got a bit long— and also kind of dark. I want to retell what happened with the players meting out justice and add a few thoughts.

One of those thoughts is that I purposefully include morality plays in RPG stories. These are situations where there's no obviously right answer. And figuring out what's most right (or least wrong) is not easy. It's hard— on purpose. Honestly, players don't always respond well to these situations. So I use them sparingly. But I do use them.

Now a bit of background about this situation, illuminating what happened before it took an arguably dark turn:

First, recall that the group was attacked in an ambush by hobgoblins. But it wasn't just the monsters that were against them. Before the ambush they'd uncovered that the head merchant was a traitor. He knew the attack was coming and was paid to keep quiet about it. Then, during the attack, they spotted a human "spy" trying to make a getaway. Two of the PCs chased and captured the spy. Through questioning the two men they determined that the spy was the paymaster for the hobgoblin ambushers.

So, that brings us to this moral question:

Justice time for the assassin and the traitor (Apr 2026)

You've captured two criminals. They plotted a murderous attack against you. You're days from a city big enough to try them in front of a magistrate. What do you do?

Letting them go is such weaksauce. Dragging them along with you for days to face justice in a city, expending time and resources and shouldering increased risk to transport murderers, seems nonsensical. And, oh, did I mention... one of the your party members is a member of a ruling coalition family? The magistrate a few days away you'd take them to would also be a member of a ruling coalition family... possibly the same family, possibly the family that the paymaster/assassin belongs to! 😨😵💀

Justice time for the assassin and the traitor (Apr 2026)

Kiarana, the cleric, didn't condemn the two criminals, per se. Instead she proclaimed that fellow group member Otonio Tashara "Is the law here". Otonio, surprised by her strong words and not quite ready to step into that role, nonetheless did so. The aristocratic playboy pulled on his big-boy pants and pronounced sentence. For attempted murder of himself and his companions, death. For mutiny against the caravan and its crew, death. Leoghnie killed the assassin; Otonio killed the traitorous merchant himself.

canyonwalker: Roll to hit! (d&d)
Sunday's D&D game wasn't finished after the epic chase scene where Leoghnie and Otonio caught the fleeing spy/ringleader. For one, there was also action happening in the other ring. Back at the scene of the ambush, the hobgoblins had fled but the worgs (bigger, stronger, evil wolves) had not. The worgs had already killed two of the caravan's horses and were about to kill two more. Ryuu-Han the mage moved around from behind his wagon to confront the worgs.

Ryuu-Han is surrounded by worgs, unsure he can defeat them both (Apr 2026)

Ryuu-Han's move was a good one... initially. He gained clear line-of-effect on the worgs with his spells while remaining 20' away from the melee. He struck one worg with a burst of magical flame that singed its hide. But in the heat of battle he forgot that worgs, like their wolf cousins, move fast. The worgs disengaged from the horses and moved to attack the foe they perceived as the biggest threat. Ryuu-Han was flanked.

The mage wasn't done. He still had fight in him. The magical protections he'd cast gave him some defense against the worgs' snapping jaws— much better than the worgs expected for a city-ape clad only in rags. His strongest spells were depleted, though. The risk was very real that the worgs, even both injured badly already, would kill him before he killed them.

His companions rallied to his side.

Herran, already on the ground with her bow in her hands, spotted the trouble first. Employing a tactic of "walking fire"— move, shoot, move, shoot— she closed on the worgs, each shot becoming more deadly as she shortened the distance. Before her first move, though, she banged on the side of a wagon asking Wataru for help.

Wataru, a grizzled warrior, leaps down from the wagon to rejoin the fight (Apr 2026)

Wataru, a grizzled older driver, had put up a stout fight so far. As driver of the first wagon he'd already taken a lot of arrows, though. He'd retreated into the cover the wagon to drink a healing potion. Now it was time to rejoin the fight. He leapt down from the seat, bow in hand, and followed Herran with walking fire.

BTW, if you're wondering why I'm narrating that Wataru had a bow in hand, when the picture above clearly shows him ready to draw his sword: it's because this is the sort of thing I get from AI image generation. Yes, I'm providing a lot of careful prompts. No, it's not perfect; it even stubbornly refuses to change some details I'm explicit about. I consider it enough of a victory that it doesn't draw any of the female characters with exposed cleavage or bare midriffs (IYKYK).

Update: I worked on a picture of Herran rallying aid to help Ryuu-Han:

Herran and Wataru come to Ryuu-Han's aid (Apr 2026)

Another driver joined in the fight, too. It took some urging from Kiarana the cleric, who was seated next to him on the buckboard. Blushing with chagrin that a cleric had to tell him to get back in the fight, he loaded his crossbow, fired, and loaded and fired again.

Together, between Ryuu-Han's resilience under threat and three warriors working their bow, the group defeated both worgs.

But even there, the story of the ambush wasn't complete. There was still the captured spy to deal with!

Members of the group interrogate the captured spy/ringleader (Apr 2026)

Kiarana healed him enough to bring him to consciousness. She cast a spell to compel him to speak only truth. Otonio led the questioning while Leoghnie scowled holding her massive sword, providing the implicit "Or else".

Again re: AI image gen... Yeah, it's not accurate that the cleric has a sword. And she's over-armored. But again, that's way better than her showing off her boobs and midriff. Plus, Jill, who's athletic herself, appreciates that Leoghnie is drawn not only with appropriate gear to go fight snarling monsters toe-to-toe but is drawn stocky enough to actually wield that huge sword she's got (IYKYK).

The spy gave up almost nothing in the questioning. He couldn't lie, due to the spell, but the spell couldn't force him to elaborate. He spat and called them names.

Otonio challenged the spy that he looked familiar. "I have seen you in the city. You serve House Berenar."

"Yeah, Tashara kid, you probably have," the spy sneered. "Best you let me go or you'll join me in hell when they find out."

Otonio's eyes narrowed as he weighed the political dimensions of this. Skirmishes between ruling houses were not unheard of but had to be navigated gently. Very gently.

"Get the merchant," Kiarana barked. She was irritated by the spy's stonewalling. Plus, now it seemed the spy might actually be the ringleader. Leoghnie went and grabbed the tied-up former caravan leader, Munetoshi, dragging him ungently across the ground to add to the questioning.

"Look, here's the deal," Kiarana explained to the two captives. "One of you talks, one of you loses his tongue. Choose." Eyes widened around the gaming table that the cleric was the one making the threat. "Hey, I'm Lawful Neutral!" the player rebutted.

Munetoshi babbled that although someone else had hired him first, this man, Touichi Berenar, told him there would be an ambush and paid him extra to advocate for surrender when it came. This confirmed that Touichi was not merely a "spy" but the coordinator of the attack.

"Hmm," Otonio said aloud, making a show of thinking about the situation as he faced Touichi. "You planned and attempted my murder. I am sure that my loyal house guard would object to that, strongly."

Leoghnie was busy picking her nose, or something— but picking it fiercely— so she didn't catch the verbal handoff. Otonio repeated himself, "I said, I am SURE my house guard would object to that, strongly!" Leoghnie didn't need a third invitation; she lopped off Touichi's head.

"As for you—" Otonio said, turning to caravan leader Munetoshi and leveling his rapier at the man's throat, "Your treachery imperiled all of our lives. It killed one of the men you hired. And should we further risk our own lives spending our now-depleted resources transporting you to the next city for trial? As a member of House Tashara, ruling coalition of Durendal, I declare your life forfeit here and now."
canyonwalker: Roll to hit! (d&d)
We played D&D again this past Sunday. Yes, it had been several weeks since our previous game session. We had to work around multiple travel schedules and a soccer game or two. That's the unfortunate reality of planning f2f RPGs once everyone's past 25 years old. But let me not bury the lede: We played D&D this past Sunday!

Where last we left the heroes they were fighting off a hobgoblin ambush while guarding a merchant caravan— a caravan to transport a totally-not-evil-because-it-doesn't-have-eyes harpsichord, unlike the harpsichord with sneaky eyeballs that tried to kill them— to deliver it and other valuables to a pair of asshole heirs of a reclusive billionaire on the other side of the realm. Along the way the group shrewdly sniffed out that there was a traitor in their midst. So they knew an ambush was coming; they just didn't know the time, or place, or who or what would ambush them.

Where we left off before Sunday's game the PCs had turned the tide of battle and were taking down the ambushers. The hobgoblins, being paid to fight but not in it to die for a cause, were ready to flee. Meanwhile, someone was already fleeing. A cloaked figure on horseback dashed from concealment in a stand of trees, angled toward the road, and headed back toward the last town. Otonio, the well-heeled rogue and now de facto caravan captain, spotted the fleeing spy and spurred his horse to give chase.

Leoghnie and Otonio chasing the spy, Scooby Doo style (Apr 2026)

When I wrote this adventure I expected that Herran the woodsmanwoman (yes, she changed genders two sessions ago) would spur her horse to give chase. She's the strongest rider in the group. Alas, her trusty steed was the first casualty in the ambush. Leaving her on foot. So I clued in the player of the next strongest rider, Leoghnie the fighter, that she should skip chasing level-1 hobgoblins as they break and run and instead pursue the mysterious figure who could be some kind of ringleader. Jill, playing Leoghnie, didn't need further encouragement that it was her moment to take the spotlight.

Here, again, I'm sharing pictures I created with AI. Do you see what's wrong with the picture above? I prompted Google Gemini that the fighter and rogue are chasing the spy. It got so many things right about that scene. And yet.... Okay, if you don't see the problem, imagine that the Scooby Doo musical interlude theme is playing in the background. 🤣

It took only two more prompts to get a more accurate illustration.

Leoghnie and Otonio pursue the fleeing spy (Apr 2026)

Otonio stayed about evenly matched with the spy. The two men were equally matched at horsemanship. But Leoghnie had a big edge on both of them. Despite the spy having a 200' head start she was able to close the distance in a minute of furious riding. In that short time she'd covered almost half a mile!

As Leoghnie overtook Otonio just before reaching the mystery rider, Otonio stopped his horse and loosed a single shot from his bow. Ka-BOOM! A direct shot that caught the fleeing spy right in the back.

Otonio scores a critical hit with his bow as Leoghnie catches the spy and yanks him to the ground (Apr 2026)

Leoghnie overtook the spy seconds later, her horse about ready to collapse from exhaustion, and opted to grapple him and yank him off his horse rather than slash at him with her sword. The spy, having been injured by the group's spellcasters earlier and now taken a near-fatal shot from Otonio's bow, was already slumped over, unconscious. Leoghnie pulled him off his saddle and dropped him to the ground.

The two PCs circled back around to assess the situation. The spy, lying unconscious in the dust, had only a weak pulse. Finely wrought armor under his cloak showed burns from spells that had penetrated it, and an arrow was lodged between his shoulders. Several of his ribs creaked like they were broken. His breathing was ragged. Left alone, he'd be dead in 10 seconds.

While Leoghnie tried in vain to staunch the bleeding from multiple wounds, Otonio dug out a magic healing potion from his pack and poured it down the man's throat. He hated using a valuable cure on an enemy, but it seemed necessary if they were to figure out who this spy was— and who hired him. The potion was enough to stop the blood loss. They tied his still-unconscious body over his horse and walked it back to the site of the ambush.

To be continued!

canyonwalker: Roll to hit! (d&d)
At my D&D game on Saturday, the players smelling a rat and interrogating the caravan leader wasn't the main event. It was only the precursor, though one through which they shifted the outcomes a bit. The main event came late that day (in game), when hobgoblins ambushed the caravan.

The group was ready for an ambush of some kind. After uncovering the head merchant's treachery they knew an attack was coming, they just didn't know when or where. Their magic wasn't powerful enough to discern that... and they weren't willing to try something amoral like torturing the merchant to force him to confess details. When the caravan's scouts saw a tree fallen across the road their Spidey Senses didn't just tingle, they shook rattles.

Is this a trap? TTRPG players are often suspicious (Feb 2026)

The group sure it was the start of a trap, they just weren't sure who would attack, or from where. ...Well, Herran and Leoghnie, the two riders out front, weren't sure. They boffed their Spot checks. But they knew something was afoot, so they signaled the caravan to halt.

Riding on some of the wagons 100' back, Kiarana and Ryuu-Han aced their Spot checks. Kiarana saw a figure with a bow hiding behind a tree 25' off the side of the road, and Ryuu-Han saw the tips of weapons poking up from behind a low rock formation 20' to the other side. He figured there were ambushers hiding behind the rocks. Kiarana cast Spiritual Weapon and started attacking the covert archer. Ryuu-Han cast Mage Armor to protect himself from incoming shots.

Seconds later the ambushers revealed themselves. Hobgoblins stood up from the rocks and emerged from behind trees, throwing javelins and shooting arrows.

One hobgoblin by itself isn't much, in D&D terms... (Mar 2026)

I've mentioned before that I like to use visual aids in my game. Experienced players can visualize what it looks like when I say "A row of hobgoblins stand up from behind the rocks"... but not all players are experienced. I can speak a verbal description like,

“From behind the rocks you see burly humanoids, 6 ½ feet tall. They're wearing various kinds of leather or metal armor and have reddish-orange skin. They have large, pointed ears, tufts of reddish-brown body hair, feral eyes, and flat noses and chins. Some hurl javelins at you while others draw bowstrings back to their chins and shoot arrows.”


But that sounds too much like Boxed Text, the bane of pref-fab adventure modules that players somehow always tune out until halfway through when realize it's Boxed Text; at which point they panic because Boxed Text means it's important. I've rendered it here in a box so you get the idea. 🤣 But seriously, some players also don't work well converting words into pictures, a thing I know from my studies in education and communication. So I use both words and the thing that helps many people visualize things better: pictures.

...but a hobgoblin SWARM gets interesting! (Mar 2026)

The first picture above is, I think, from one of the editions of D&D by Wizards of the Coast, the publisher. It's maybe 4th Edition? And the second image, the one immediately above, is a fun picture I found online with a bit of searching. I think it's fun because it helps convey OMG there's a bunch of hobgoblins swarming you! I adapted the art with labels (the high-contrast text I added) and printed them on 3x5 card stock. I keep the cards in a cardholder on the gaming table to indicate whose turn it is in the combat.

After the game I turned to AI to help illustrate some scenes from the attack. Here's an AI visualization in the same vein as when the PCs were interrogating the caravan leader:

Hobgoblins attack the caravan... which AI thinks the humans were pulling without horses (Mar 2026)

I like how the AI remembered that the merchant was tied up in a cartoon-like bundle of rope. I had prompted it with, "Exaggerate how much the merchant is tied up, with a cocoon of rope like in a cartoon". Perhaps I should also have prompted it with "The wagons are pulled by horses, like every freakin' wagon caravan ever", because AI apparently thought the PCs' main character energy had them pulling the wagons by hand. 🤣

Now, the ambush wasn't just hobgoblins attacking from cover. The leaders who organized this ambush knew the caravaners could just take cover and shoot back, leading to something of a stalemate. So they added a few monstrous allies to shake things up.

A dire wolf kills a PC's trusty companion... and the warrior puts her sword through its throat (Mar 2026)

Remember the worgs that attacked the campsite the night before? Two worgs rushed out here, to attack the horses pulling the wagons. And worse than the worgs, a dire wolf also bounded out from hiding behind the rocks.

Unlike worgs which are only marginally bigger and fiercer than wolves, a dire wolf is several times the mass of an ordinary wolf. It's bigger, stronger, meaner, intelligent, and evil. And with all those traits it bounded out of hiding and killed Herran's horse with a single massive bite.

Herran landed on her feet as the horse crumbled and rushed to save it from dying. A potion would do the trick. But even before she could pour the potion down the poor beast's throat, Leoghnie charged forward. She was not going to put up with this dire wolf nonsense. Too bad for the dire wolf, a huge mass of snapping, snarling muscle, it ran into the fight right next to the PCs' own mass of snapping, snarling muscle.

Leoghnie lit into the wolf with a massive, two-handed swing. She leaned deep over the side of her horse, clamping her legs around the steed's chest as she put both her shoulders into her attack. The horse screamed alarm at being so close to such a large predator, but it was trained for battle. As was Leoghnie. Her powerful attack tore through fur, muscle, and bone. The fearsome dire wolf stumbled, coughing blood. Herran, now back on her own feet after stopping her own horse from dying, stepped forward seconds later and finished it off.

canyonwalker: Roll to hit! (d&d)
Across the last two sessions of my D&D game the group sniffed out treachery in their midst. They'd embarked on an adventure as guards on a caravan transporting high-value goods. On their second night on the road, their first night camping in the wilderness between towns, they were attacked by a pair of worgs.
Worgs in D&D are stronger, more intelligent, evil wolves (picture adapted)
Worgs are like wolves that are slightly tougher, much smarter (they can learn languages!), and evil.

Fortunately for the caravan, Leoghnie, the toughest warrior in the group, was on watch at the time. She killed one and chased the other off while waking her compatriots.

In the morning the four PCs and their NPC ally, Otonio, compared notes. Otonio had already warned them that "Every thief in Durendal knows about this caravan, so we should expect trouble." Ryuu-Han shared that in chatting with his watch-mate last night he learned that most of the guards were noobs. The crew chief was offering shockingly low pay for this being a conspicuously high-value caravan. Otonio amplified that, explaining that he was asked to provide a few "regular" guards from his household before he surreptitiously hired the PCs instead.

Kiarana decided it was time for some divine assistance. She memorized a few Zone of Truth spells at dawn and called the crew together for a team meeting after breakfast.

The group suspects the lead merchant is planning to double-cross the caravan (Mar 2026)

Everyone, including the PCs, was quizzed with the same questions about knowledge of the caravan being attacked. All of the hirelings disavowed knowledge or involvement in any treacherous plans. Only the lead merchant, Munetoshi, refused to answer the questions directly. He gave evasive answers and complained repeatedly about the disrespect inherent in the process. "Mutiny," he called it, twice. He tried to leave but well-armed and armored Leoghnie blocked his path.

Although Kiarana cast the spell and started the interrogation, Otonio took over as he was more fleet with words. "Your evasiveness isn't a good look," he explained to his boss, Munetoshi. "Your inability to answer simple, direct questions with a 'No' under the cleric's Zone of Truth spell leads us to the conclusion you made treasonous plans against this mission."

The group takes the  merchant prisoner after a magic spell compels him to admit his treachery (Mar 2026)

The group decided to take Munetoshi prisoner. Otonio got some ropes from the supply wagon and tied him up. Then Leoghnie's player realized, "Hey, I have Rope Use +6" and said she'd tie him up extra good.

About these pictures: I created the latter two illustrations with Google Gemini. I prompted the AI with a variety of information about the group and the situation. I iterated a few times to try to improve some of the details. Some of those prompts worked, some were ignored or only partly heeded. And some things are just funny, like the fact that each picture contains a person with three arms— and which person it is changes from pic to pic!

Keep readingThe real ambush comes hours later!

canyonwalker: Roll to hit! (d&d)
After wrapping up my D&D adventure, The Collector's Menagerie. the group said they liked the game and the characters and wanted to adventure more. So I put together an encore adventure. This is what happens next, after capturing— and, since it's D&D, by "capturing" we mean killing— the escaped monsters in the dead guy's mansion.

The monsters escaped after the old guy passed away from natural causes. His household staff did not know how to work his magical talisman to recapture the monsters— or were unable to get to it, as it was guarded by a shape-shifting spider with giant spider minions. And the staff tried to keep the situation hush-hush, avoiding calling for the city guard's brute squad as they were trying to preserve things for the decedent's heirs to arrive from the capital city, Lentria, hundreds of miles away.

The heroes are thanked by wealthy lordlings they find they dislike (Mar 2026)

The heirs, Fumio and Seigo Asano, arrived a day or two later, landing via teleportation magic. They spent a week in Durendal settling affairs. Among their to-dos was thanking the heroes for pacifying their father's monsters. The heroes responded to the invitation to the mansion expecting... well, a heroes' welcome, but found instead the soirée was mostly about two middle-aged men fêting themselves.

In short, the heirs were assholes. But the group couldn't say much against them because they're lordlings. They introduced themselves not with their late father's surname, Asano, but with their grandmother's married name, Sujin. That perked up the ears of a few in the group as Sujin is the name of defeated house.

House Berenar, the ruling clan of the realm, defeated House Sujin 60+ years ago. The elder Asano, related only via marriage, disavowed the name to be permitted to live. Yet now these two were permitted to take the name Sujin in the emperor's city?

Otonio, a member of an actual noble family, House Tashara, a ruling coalition partner with House Berenar, was perplexed. Ryuu-Han, himself secretly descended of a defunct noble lineage, House Hannam, was livid. 106 years ago Sujin conspired to take down Hannam and killed most of his family. What did it mean that these self-important jerks are toddling around beneath the emperor's nose using that name?

Ah, but enough of the history lesson. There was soon a business proposition for the heroes. The brothers wanted the contents of their father's mansion transported to their homes in Lentria. As their father collected exotic items (as well as monsters) for 50+ years there was quite a bit to move— more than could be teleported with the help of the cleric of the God of Trade the brothers bribdonated money to to help. The goods would need to be transported via wagon caravan. And with such an extensive exotic collection moving, every thief in the city was sniffing around. The heroes would help guard the caravan.

A monster piano or harpsichord (Adobe stock photo)

Guarding the caravan meant coming face-to-face with some of the group's old nemeses. For example, they had to guard the harpsichord. Fortunately it wasn't the harpsichord with lots of eyes that tried to kill them. It was the actual harpsichord, the one the mimic was... mimicking. Though they kept staring at it sideways to make sure!

Keep readingOnce on the caravan, the players smell a rat!


canyonwalker: Roll to hit! (d&d)
I've really fallen behind on writing about the D&D game I'm running. We've played twice in the past week on a new adventure in the game... and I still haven't finished blogging the first adventure.

Recall the group was in the story I named The Collector's Menagerie.

The Collector's Menagerie, a D&D adventure I created (Feb 2026)

Also known as Cursed Clue.

The group had cleared the main floor and basement of the eccentric old lord's city mansion. They were working their way through the top floor, having fought through giant spiders and giant spider webs.

Adventurers fight a monstrous spider in a castle corridor (Feb 2026)

I noted that at least one of the players was having an "Ick!" response to there being big spiders. That warmed the cockles of my DM's heart, as I knew there was one more spider still to go. The boss was a spider!

At the far end of the corridor the group heard faint calls for help from beyond a door left slightly ajar. They opened the door to find an opulent bedroom suite beyond. In the far corner of the room was an elderly man half-cocooned in spider webs.

The group entered, warily, suspecting a trap. The man claimed to be Lord Asano... but the group had already found the body they thought was Asano's laid out in repose in the crypt in the basement. They strongly suspected there was at least one more monster left to find, based on finding 8 vacant cages and only 6 kinds of monsters so far. Could "Asano" be another shapeshifter like the harpsichord-monster with a million eyes?

Otonio offered to free the old man after asking him a few questions first. He probed for, whether this was really Asano or a shape-shifter pretending to be him.

The man answered questions about Asano correctly. He pointed them to the magic device that controls the cages. It was under a pillow on his bed in the chamber. He even told them the command word, Securus, that would activate the talisman to return all creatures to their cage and lock them in.

But still the party was cagey about this being a trap. And they were right. It was a trap.

A shape-changing spider-man hybrid monster (Feb 2026)

In conversing with "Asano" for a few rounds, Otonio noticed that the webs cocooning him from the chest down weren't right. They were an illusion. Asano was actually human-ish... with two extra arms!

Meanwhile Ryuu-Han was poking around the room and found a brass nameplate on the floor... a nameplate like the ones on the cages downstairs. This one read Aranea Pluriformis— Old Tongue for Spider of Several Forms.

The fight was on!

Fortunately for the party the Spider-Man was not the toughest monster. They might have been more fooled by its magically enhanced disguise if they hadn't found the other clues first. It might have gotten the drop on them, then, and been a tougher foe. But in a fair fight they quickly overwhelmed it. And by this point they were all pretty disgusted with large spiders, so they pulled no punches.

canyonwalker: Hangin' in a hammock (life's a beach)
This past weekend I took it easy. That was important because I need the rest after a busy end to last week. But it wasn't work-busy, it was leisure busy. I'm retired now, so I don't have to wait until the actual weekend to squeeze in a quick, weekend-size trip. I can leave on Wednesday afternoon and come home Friday. Then I still have the weekend for... uh... weekend stuff. 🤣

So, what did I do with the weekend? First off, we got home Friday night around 8pm. I unpacked, showered, and puttered around until I was good and tired for bed. (I'm a couple days behind on blogging about Friday's travel. It's coming soon.)

Saturday, I don't remember much. I think I slept in. Or maybe I got up early-ish then puttered around for a while. I don't remember! I know we got out kind of late for lunch. Like, I thought it was 11:15 when I asked Hawk if she was hungry, but it was already 12:30.

We definitely ate lunch on Saturday. I know that, because if I missed lunch my brain would be reminding me of that one time my stomach was transmitting "Feeeeed me, Seymour!" signals all day for the next 6 years. That's definitely not the case. But I don't remember now where we ate lunch or what I did for most of the next few hours after it... except that I was at home afterward, puttering.

Sunday morning slipped through my fingers faster than expected. I had to do some prep for my D&D game. There wasn't enough time. I prepped the parts I thought were most important. My D&D group only got to half of them.

D&D was good, though. I'm happy to be playing again. It's a challenge finding days & times that work with this group of adults, though. Every session is a new schedule negotiation because nobody has a consistent date and time they can commit to keep open that works with more than one other person. But for now we're averaging twice a month. And yesterday we managed to agree on playing again this coming Saturday. Bonus!

Sunday evening Hawk and I went back to taking it easy. Our D&D group all opted to go home to their own families or activities, as usual, instead of grabbing dinner with us. So Hawk and I made a simple dinner of gnocchi at home. I browned some sausage and made a meat sauce to go with mine. After that and 2½ glasses of wine with dinner, I barely remember what I did the rest of the evening last night. I mean, it's not like I was drunk. With 2½ glasses of wine I'm usually not even buzzed. I just don't remember because... I guess because it didn't matter?

It's a little disorienting to forget what I did yesterday or the day before. It's disorienting because I've always had a strong memory. But I kind of like being able to forget because it just didn't matter.


canyonwalker: Message in a bottle (blogging)
It's been a while since I've checked in on my blogging. My last remark on the topic was noting in mid-January that I'd blogged 30 days in a row. Well, good news/bad news in that vein....

Good news: I extended that streak of writing at least once a day to 62 days.
Bad news: The streak ended when I missed a day on Feb. 21. I then had another missed day on the 27th.

Looking at the month of February 2026 in full:

  • I posted 42 journal entries
  • That hits my intermediate goal of averaging 1.5 blogs/day.
  • It's my best month since September '25, before I hit a slump in October.

Am I over my slump of the previous 4 months? Yes and no. The main thing that drove my uptick in blogging this past month was playing D&D. I posted twelve journals about D&D in the month. Without that February would've been as much a slump as October was. Will playing D&D continue? Unclear. I want to, but at the moment the challenge— as always— is finding time that works for everyone. I proposed last week that we play this weekend, and my players quickly drove the negotiation out to whether or not we can play in 3-4 weeks time.

As for what got me into a slump with blogging starting back in October.... Two big factors were the seasonal slowdown in outdoors adventures as winter weather came on, coupled with us having to stand down from travel due to Hawk's two surgeries. Both of those surgeries are in the rear view mirror now, and she's recovering well— though still weeks away from being fully healed. Plus, the weather is getting nicer now. Plus— bonus!— I've just retired, so we have way more free time to do fun things that are worth writing about. This would seem to augur more blogging ahead. But....

...But the other problem I highlighted in October was the DFC problem. I just don't care. The past week as I've stared at my keyboard I've mused to myself, "Do I even care anymore?" I don't know if I do. I hope I'll see my spirits lift when I get more active again.

canyonwalker: Roll to hit! (d&d)
After my D&D group fought the harpsichord in the ballroom they headed upstairs in the mansion. But not before they found a secret door behind a drape in the Ballroom that transported them to the Library. Yes, it was all the way on the other wing of the mansion. Yes, I put that in because it's a Clue trope to have secret doors that lead straight across the map. 😂

Then, while trying to leave the library, the group spent a long time cracking up laughing about a trap on the way out. I mean, it was supposed to protect the lord's library from intruders coming in, but this group's trap-finding ability that excelled on finding the secret door failed them when it came to the trap in the narrow corridor. The floor dropped away, plunging two of the characters to the basement level below. Upon that they started coming up with increasingly Rube Goldberg-like ways to try to rescue those down below. Several times I pointed out, "You've been in the basement before. You know where you are. There are stairs less than 50' away from you." 🤣

Only then— well, after that plus investigating the Dining Room because, why not— did they head upstairs. And upstairs they found... spiders!

Adventurers fight a monstrous spider in a castle corridor (Feb 2026)

The main corridors upstairs was full of spider webs. Two of the party members got stuck in the strands. As they struggled to free themselves, the monstrous spider who spun the webs approached and webbed-up the space around the remaining PCs.

It was a tough battle because of the stickiness of the webs. The group kept struggling to get free. Fortunately for them, the spider didn't manage to bite them. I rolled lots of crap attack rolls. 🤷

What I should have done, now that I reflect on it, was have the second Large Monstrous Spider come around at them from behind while they were mostly stuck. That would've made the combat even more challenging. Instead, I had the second spider kind of hiding at the far end of the corridor. By the time the group entered its range they had their plan for "How to fight a Large Monstrous Spider that shoots sticky webs" locked in.

And then they reached the boss. Lord Eito Asano.

To be continued....

canyonwalker: Hangin' in a hammock (life's a beach)
It's been a quiet 3-day weekend here at home. It's winter, the weather's poor (by local standards, anyway), and Hawk is recovering from surgery so we didn't have any plans to go anywhere. Combine that with working from home, and the days all blur together. To be sure, working from home is way better overall than commuting to an office. But one of its few downsides its that weekends can seem little different from weekdays. Weekends are like work days, just with less work.

Among the less-work things I did this weekend were working on my taxes and playing D&D. Taxes I mentioned starting in earnest on Saturday. After that I did come back and do another tax session after dinner Friday, followed by short (90-ish minute) sessions on Sunday and Monday. The balance of my time Sunday and Monday I spent playing D&D. And not just playing D&D but DMing it. (Not that that's necessarily better... it's just a lot more work!)

This weekend we actually squeezed in two games of D&D. As we wrapped up our gaming session on Sunday we were talking about when to play next— like, would it be next weekend, or would it be 2 weekends out? Then I suggested, "What about tomorrow?" And everyone found time in their calendars! We played D&D two days in a row. It's like a Critical Hit! 🤣

Now I've just got to finish up my taxes. I figure I'm 80% done.

canyonwalker: Roll to hit! (d&d)
As my D&D group continued playing through my adventure The Collector's Menagerie, aka Cursed Clue, they entered the mansion's Ballroom.

The Ballroom, from the 1972 edition of Clue (Feb 2026)

They were wary of giant spiders, having seen the empty cage marked Arinerum Magni, so the first thing they did as they entered the huge chamber with a smooth stone tile floor was look up at the ceiling. The second thing they did, since they were also worried about a mimic, aka Versipellis Furtivus, was bang with their fists on all the suits of armor posed along the walls as trophy decorations. Apparently they assumed the mimic would take the form of a warrior to bash them.

Well, they were half right. The mimic was hiding in plain sight, in disguise, in the Ballroom. But it wasn't a suit or armor. Or even a sofa. (There were several bench-like sofas along the walls of the ballroom.) It was... the harpsichord!

I passed a clue note (one of my favorite little techniques, no Clue pun intended) to the player of Ryuu-Han, who was closest to the harpsichord on the musicians' dais at the opposite side of the ballroom.

Something's Off (Spot DC 23)
You’re no bard, but this harpsichord doesn’t look right. Like, it’s a fake? It looks like it’s made of rough materials, with misshapen keys and uneven sides

And then...

Harpsichord WTF? (Spot DC 23)
You could swear that harpsichord looked at you. Like, with eyeballs.


A monster piano or harpsichord (Adobe stock photo)

Okay, it wasn't as obvious as this pic (above). That's just something cute I found from Adobe Stock Photography when I searched for something like "evil harpsichord". Apparently Adobe keeps a library of pictures like that for when musical instruments go bad. 🤣

But this harpsichord didn't just give Ryuu-Han some side-eye. As Ryuu-Han tried to warn Leoghnie, the fierce warrior fighter, that the harpsichord might be about to start something... the harpsichord started something.

mimic-harpsichord-3x5-600px.jpg

The harpsichord reached out 10' across the room with a tongue-like appendage and pummeled Ryuu. It badly wounded him and left him sticky with a glue-like slime. Ryuu found he couldn't move and had to struggle to wrest himself free, unable even to cast a spell.

Ryuu-Han, a character I created for my Durendal D&D game (Jan 2026)

The rest of the group swung into action. But the harpsichord already had Ryuu's number. It pummeled him again, knocking him unconscious. Then turned its... tongue... to Leoghnie. It gave her a wallop and stuck her in place.

Someone in the group remarked on the sticky slime situation, "We're not stuck here with it, it's stuck with us!" Except, I pointed out, the harpsichord just stepped toward the party. To make it harder for them to get away. The harpsichord was on a tear.

Herran, a character I created for my Durendal D&D game (Jan 2026)

Herran, often the boldest one in the group, had stepped back to drink a potion to buff up. There's something to be said for the wisdom of recognizing when you're overmatched. Otonio rushed to help Ryuu, pulling him out of the monster's attack range and trying to see if he could revive him. Kiarana called out, "I'll heal Ryuu, you join the fight!"

Kiarana, a character I created for my Durendal D&D game (Jan 2026)

In the next round the group managed to turn the tide of battle. Scrambling to form a plan and get people in the right places helped.

Leoghnie, a character I created for my Durendal D&D game (Jan 2026)

Leoghnie got herself unstuck and delivered a massive wallop to the mimic. It had been hitting hard... but she could hit harder. Especially when she was pissed and leaned in with Power Attack. Keys went flying.

"Is it looking badly injured?" Leoghnie's player asked.

"It just lost about 3 octaves."

Otonio, a character I created for my Durendal D&D game (Jan 2026)

Herran had stepped up to join the fight, and now, too, did Otonio. He bravely dashed right past the flailing monster to surround it in a flanking attack. The malign harpsichord lashed at him with one of its appendages but couldn't beat the young man's fancy footwork. (Mobility gives a +4 dodge bonus to AC against attacks of opportunity, y'all!) Otonio then skewered it from the side, finding a weak spot where the monster couldn't defend itself on both sides simultaneously. (Sneak Attack FTW!)

At that point it was all over except the crying. And lots more sticky slime. Herran slashed with his wakizashi. Ryuu, now back on his feet, lobbed in attack spells. Leoghnie unloaded another overhand attack with her greatsword— Striking the Spark, her latest tutor called it— and smashed the creature into a puddle. Kiarana finished it off with a Hammer of Light because... y'know... evil harpsichords totally might play 'possum.

canyonwalker: Roll to hit! (d&d)
Today we played D&D again. It was the second full session of my game, The Collector's Menagerie. After an action-packed session 2 weeks ago where the group got through a lot of challenges today they.... Well, it's not so much that they "hit the skids" as that they fell over laughing.

The Collector's Menagerie, a D&D adventure I created (Feb 2026)

The laughs today came from two things. First, I came up with names for the menagerie of monsters they're fighting in the mansion. No, I don't mean names like "Sammy the Stirge". I mean names like... if you saw these monsters at a zoo, what would the placards in front of their cages say? Because part of the story here is that these monsters literally have cages. And they were put there by a collector... who wanted to show them off. Hence they'd have labels!

The group came back upstairs out of the basement and ventured into the Gallery next. The gallery is the large room where the collector literally had most of his exotic monsters displayed in cages. And because the collector was a bit snooty— I mean, if you've got exotic monsters in display cages between your Hall and your Ballroom you're going to want to be snooty about it— I decided the placards would be in an ancient language known only to the most learned scholars. Ergo, for roleplaying props, they're in Latin.

But how do you say "Owlbear" in Latin? I punted... and marked the cage "Ursa Noctua". Bear-owl. 😂

One of the PCs is actually fluent in my game's ancient scholarly language. And the players had fun trying to guess the monsters from their high school Latin lessons before his character translated them. I gave them these 6 monster labels:


  • Ursa Noctua : Bear owl (Owlbear)

  • Versipellis Furtivus : Sneaky Skin-changer (Mimic)

  • Arinerum Magni : Large Spiders

  • Aves Sanguinarii : Blood-drinking Birds (Stirges)

  • Scutigera Cadaverosa : Carrion Crawler

  • Belua Excrementum : Shit Elephant


To preserve an element of mystery there were two cages with missing labels.

The group choked a bit on the Sneaky Skin-changer— which they interpreted (correctly) as a Mimic, a classic D&D monster. They kind of assumed it, anyway, the moment they saw the treasure chest with fangs chasing someone in the cover pic (above).

The group really choked on Large Spiders. Even worse than worrying aloud that every piece of furniture they came across could be a Mimic, they fretted that there might be spiders ready to drop down on them from the shadowy recesses of the high ceilings. 🕷️

The one I thought was funniest, though, was the last one in the list. The Shit Elephant.

The closest I could find in Latin for an Otyugh is Belua Excrementum. Shit Elephant. 🤣 (Feb 2026)

I came up with that monster's Latin in-game ancient language name, Belua Excrementum, by starting with the name we came up with when the group fought it in the last session, Shit Monster. "Shit" translates obviously to excrementum, but "monster".... In Latin, "monster" really refers to a thing of enormous size. Like "jumbo". "I have a monster headache" is like saying, "I have a jumbo headache." And the word for very large thing happens to be the word for elephant. Belua. So the Otyugh got the Latin name Shit Elephant. 💩🐘🤣


canyonwalker: Roll to hit! (d&d)
There's one more encounter to recount from my D&D game last weekend. Yes, it's a week since we gamed and I'm still catching up on writing about it. I said the group was very productive despite a short gaming session!

Recall that the group is going through an adventure I created called The Collector's Menagerie.

The Collector's Menagerie, a D&D adventure I created (Feb 2026)

In a story that turned out to be like a twisted take on the boardgame Clue the group is investigating a mansion where exotic monsters have escaped their cages following the recent, totally-no-reason-to-be-suspicious death of the wealthy owner. Instead of "Colonel Mustard in the Library with the Candlestick" it's "Stirges in the Conservatory try to kill you!"

After choosing to descend to the basement first, a reasonable choice as they were told by the butler other household staffers were trapped down there and they could hear faint cries for help wafting up the stairwell, the group already fought a carrion crawler in the kitchen and a few ghouls in the crypt. (What's that, Clue doesn't have a room named the Crypt? Well, Clue doens't have a basement either! ...Okay, nominally it does, but it's not part of the gameplay. 😂) The voice calling for help could still be heard from the last room in the basement.

Is this a trap? TTRPG players are often suspicious (Feb 2026)

The group, at this point, was wary of a trap. Deadly monsters— deadly to zero-level household servants, anyway— seemed to have the run of the house. Could someone still be alive at the far corner of the basement? Especially when the room at the far corner of the basement was literally the shit-room?

Yes, the shit room. A room with a large grating leading to the sewer. The room where things like food scraps and chamber pots were emptied, then occasionally shoveled into the sewer. And from amid the literal shit-pile next to the floor grate the group could hear "Help me! In here! I'm stuck!" Total trappage. 😅

"It could be an illusion," the group reasoned.

"You think it's fake shit?" I asked.

"Or a mimic," they added. "A mimic impersonating a pile of shit."

"You think it's intelligent fake shit?"

At least this time they decided to find out rather than close the door and nope out of it. Though they sent in the NPC first. 😂

An otyugh is a classic, and disgusting, D&D monster (Feb 2026)

Sure enough, it was a trap. But not a mimic. No, the shit was real. And in the pile of shit was a real monster, an otyugh.

It appeared first with a tentacle-like appendage rising up out of the muck. Then a rough body with greenish-brown skin and a huge mouth. And two more appendages, these covered in spikes at the end. The otyugh reached out with its spiky tentacles and tried to wrap them around Otonio (the NPC).

Otonio dodged the attack and retreated. He regrouped near the door, where the rest of the group was holding. He drew a bow, as did Herran and Leoghnie. It seemed nobody wanted to fight toe-to-shit-covered-toe with the Otyugh. 🤣 But between a volley of arrows and some damage-dealing spells from Ryuu-Han and Kiarana, the group vanquished it without taking further damage. Or getting any shit on their boots.
canyonwalker: Roll to hit! (d&d)
My D&D group playing my adventure story The Collector's Menagerie spent much of the last session doing battle in the basement. After fighting the owlbear in the Hall to rescue the butler and get some sense of the challenge at hand the group decided that they would clean house bottom to top. Especially because they heard faint cries for help wafting up the servants' staircase from the underground level. Though first they checked out the chirping coming from the Conservatory. Finding there were stirges there, they closed the door on them and left. Then it was time to head downstairs and rescue the servants calling for help.

A Little 9-Ball Torture, Anyone?

On their way around to the stairs the PCs peered through a wrecked door (the owlbear had damaged a lot of things in this part of the mansion) into one of the rooms along the front façade of the mansion.

The Billiard Room, from the 1972 edition of Clue (Feb 2026)"The room is sumptuously wood paneled but otherwise Spartan except for a large table sitting slightly askew in the middle of the room," I told them. "The table is quite stout, and about 8 feet by 4 feet across the top. A raised lip surrounds the table top. Below that lip the table is covered with green fabric. Several white, stone balls are scattered across the surface, and two light maces site among them."

"It's probably a torture chamber," one of the players scoffed with a laugh.

Dipshits. Did we not already establish that this mansion is like the one in the game of Clue? It's the Billiard Room! 🤣

(BTW, my description of "light maces" on the table comes from a quick bit of research I did about the history of billiards. I didn't want it to be an anachronism that a wealthy person in this game world owned a billiard table. I'm giving my world a technology level roughly corresponding to 1600. I found that billiards had been around for upwards of 200 years by then. It had been adapted from croquet, though, an outdoors lawn sport that used mallets. Thus the indoor version used small mallets, called maces. The modern version with cue sticks would evolve later.)

As the group descended the narrow stairs a sense of foreboding grew. Occasional cries for help, in a weak but deep man's voice, continued. "Help, help me." The air cooled to a chill as they descended and an awful spell of rot and decay filled everyone's noses.

A wide, plain stone corridor stretch into darkness at the bottom of the stairs. Its end was beyond the reach of the group's lights. The magic lights provided by Ryuu-Han, who had a seemingly endless number of small but useful gadgets in his magical man-bag.

The Crypt 

The group moved in close formation, wary that there might be a trap or a monster crouched in hiding, and not wanting to be split up.

First they peered through an open portal on the left side of the corridor. With their enchanted torchlight they saw a crypt: a chamber with stone pillars and stone coffins, and at the center a bier atop an alabaster dais. There appeared to be a body under a light drape on the bier.

Satisfied that nothing in the crypt seemed to be shaking, the group moved on without checking out its deep shadows.

The Kitchen 

Through a wide door on the other side of the corridor the group found the Kitchen. Prep tables, hearths, and storage barrels were lit at weird angles by enchanted torches knocked to the ground. Here the air reeked of spoiled meat, a different olfactory offense than the stench of trash and waste out in the corridor.

Herran the ranger entered the kitchen first. Herran had taken the brunt of damage from the last two monster encounters, the owlbear and the stirges, so it made sense to send him in first again. 😣

A carrion crawler, a classic D&D monster, looks like an 8-foot long carnivorous centipede (Feb 2026)"Guys, it looks clear in here!" Herran announced just before he turned around and saw... a 8-foot long centipede-like creature with a mount full of sharp teeth crawling down the wall behind him.

The monster, a carrion crawler, swatted at Herran with one of its tentacles. It hit, stinging him with a contact poison that caused paralysis. 😨 Herran was unable to move, unable even to speak, as the monster moved around behind him to start eating him.

Fortunately for Herran he wasn't alone. Leoghnie wasn't about to let some overgrown arthropod make a meal out of her friend, even if it was thematically appropriate for being in the Kitchen. 🤣

Leoghnie stepped up, braving the crawler's waving tentacles herself. Sword already in hand, she lost no time joining the fight. With an mighty overhand blow, still aided by the strength enhancement from Kiarana's divine blessing, she chopped a big chunk out of the crawler's side.

Ryuu-Han acted next. Speaking words of magical conjuration he thrust his hand forward and launched a glob of acid at the monster. The acid sizzled and burned the creature's slimy hide.

Otonio stepped up to fight, as well. The group had been skeptical of him. With his foppish attire and noble lineage they suspected he was just cosplaying as a guard officer for his two-days-a-month duty. But he plunged his rapier deep into the monster's body, killing it.

Kiarana stepped forward to cure Herran's temporary paralysis with one of her spells. But the danger wasn't over.

Swarm of undead (modified web image)

The group's focus on the battle in the kitchen created a perfect opportunity a pair of ghouls hiding in the darkness in the crypt to attack. Yes, there were monsters hiding in the darkness the group didn't detect! And with the group's big warriors fighting the carrion crawler toe-to-... hundred toes in the kitchen, the ghouls attacked from behind against the unarmored Ryuu-Han.

The ghouls were human-like forms dressed in clothing hanging in rags over their mottled, decaying flesh. Bones poked out, mouths were full of sharp teeth, and eyes burned like hot coals in their sunken sockets.

"Zombies!" shouted Ryuu-Han.

Otonio once again rushed forward, defying his typecasting as the idle rich kid. One of the ghouls lunged and bit at him. Its sharp teeth tore through his handsome doublet but— CHUNK! couldn't penetrate the thin layer of mail hidden underneath.

As Ryuu-Han and Otonio started to fight back, the cleric Kiarana— still in the kitchen— spun around in anger at the report of undead. She raised the holy sunburst medallion from her neck and called upon the power of Reema, Goddess of the Sun and its Life-Giving Warmth. Rays of light burst from her medallion, passing between the arms and over the shoulders of Ryuu-Han and Otonio, and striking the ghouls. The power of the sun lit their undead bodies. Their skin glowed and started to crackle. Their eyes flared from smoldering orbs to burning flames. In a split-second flash that seemed to play out in slow motion, their bodies burned to ash.

Kkarana hadn't just invoked her power to Turn Undead, she made it a Greater Turn Undead.

To be continued....

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canyonwalker

May 2026

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