In a recent blog I explained the importance of a Session Zero in roleplaying games. Session Zero is the opportunity for players to agree on goals, playing style, and how they and their characters will work together to tell a collaborative story. I promised next I'd share a few examples of successes that grow from well-done agreements— and failures that stemmed skipping or doing a poor job of it. As I started sketching out a handful of examples I found that my first example is so big it's better addressed solo. I'll share the other examples in a subsequent blog. For now let me tell you the story my players and I call Batman and the Joker.
Building a party withCap Batman and the Joker was practically doomed from the start. Working together toward shared goals required constant suspension of disbelief, leaving the players of both characters feeling unfulfilled with their character concepts. It was unfulfilling for the rest of us, too. We were all apprehensive the game could implode at any point when one of them got impatient. In a good Session Zero we'd have agreed Batman and the Joker don't fit together for more than a hot minute and we'd have found something more workable.
It took me several years of focusing on strong background development to appreciate that to have a truly cohesive and mutually satisfying game it takes more than this. As I noted in a comment in my other journal, agreeing on rules and capabilities in building characters is a necessary but not sufficient condition. What's missing is ensuring that the characters' stated personalities, as well as the play styles of the players themselves, fit together so that the group can successfully tell a shared story in the GM's game setting.
Number Three happened in my game. The young "Joker" character crossed people outside the party who were very powerful, and they killed her. Because the rest of the players had been nervously waiting for something to explode having the Joker around, they basically looked at the carnage, shrugged their shoulders as if to say, "Well, that just happened," and moved on as if that story arc never existed.
Keep reading: 5 more examples of Session Zero successes & failures
Batman and the Joker... as Allies?
Would you put Batman and the Joker together on a team and expect them to work together? Long term? That's what happened when I started my current long-term game in 1997. (Yes, I've been GMing a continuous game for 23 years!) Two players initially created first level characters similar to Batman and the Joker. (Actually they were more like Captain America and Harley Quinn, but I'll a) keep it to characters everyone knows and b) not mix Marvel and DC. 😉)Building a party with
System & Background: Necessary but not Sufficient
When I started that game I'd already established a practice of working closely with players on building their characters and crafting interesting backstories for several years. This enabled richly developed games in which characters were really connected with the story and the setting. Everyone found it satisfying, even players who'd never done it before. This is part of a good Session Zero.It took me several years of focusing on strong background development to appreciate that to have a truly cohesive and mutually satisfying game it takes more than this. As I noted in a comment in my other journal, agreeing on rules and capabilities in building characters is a necessary but not sufficient condition. What's missing is ensuring that the characters' stated personalities, as well as the play styles of the players themselves, fit together so that the group can successfully tell a shared story in the GM's game setting.
So, What Happened to the Joker?
You might be thinking, "Tell us what happened with the Joker!" Well, in a heroic story when a hero and a villain pair up there are only a few ways it can end. One, the villain experiences a major change of heart and atones. Two, the villain double-crosses the hero and absconds. Three, the villain falls to his/her own iniquities.Number Three happened in my game. The young "Joker" character crossed people outside the party who were very powerful, and they killed her. Because the rest of the players had been nervously waiting for something to explode having the Joker around, they basically looked at the carnage, shrugged their shoulders as if to say, "Well, that just happened," and moved on as if that story arc never existed.
Keep reading: 5 more examples of Session Zero successes & failures