canyonwalker: Roll to hit! (d&d)
[personal profile] canyonwalker
I posted a week ago about how I'm looking to get a Dungeons & Dragons game started soon. It's been taking a while. And it's not even a big game. It's purposefully a small one! First, there was fleshing out the story enough to start making plans, then finding the right group of players, and now the challenge of figure out when we can all play.

It reminds of me this very true D&D meme:

d&d-easy-normal-hard-scheduling.jpg

Yes, scheduling a D&D game is the hardest part of running a D&D game. Especially once you and your players all have regular lives— with jobs, families, and other activities and obligations. So frequently the discussion goes like:

"How about we do Saturdays, 7pm 'til late?"
"I'd need to be home by 10pm."
"I have another D&D game already Saturday evenings."
"What about Saturday afternoon?"
"I can't start before 2."
"I can't stay past 6, maybe even 5:30."
"How about Sunday?"
"I'm busy in the daytime."
"I'm busy in the evening."
"Oh, and I can't do the 4th, the 11th, or all of February and March."
"Could we do a weekday, like Friday night?"
"I couldn't be there until 7pm, at least.'
"I'd need to turn into a pumpkin by 10."
"I'm still out all of February and March."

Pretty quickly you start to feel like this:

d&d-schedules&conflicts.jpg

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canyonwalker

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