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Seven weeks ago now I was excited to announce here that I'm starting a new D&D game. After not playing D&D in over two years I had finally decided, "Screw it, let's try to get a group together," and gotten a group together. I'd shied away from it for a long time because I thought that would be too difficult. It turned out to be... well, definitely not easy but less difficult than than I worried. Now, seven weeks later, how's it going? Ha, ha, it hasn't even started! A combination of factors have kept us delaying it a week or two at a time. 😰
First, there's work pressure. When I made the decision around the start of August to start lining up a quartet of players for my game, things had been pretty slack at work. Work was light for a few months through the summer. That left with me a surplus of energy and creative energy at the end of each day to think about, and write, gaming stuff. Alas by the time I'd gotten a quartet lined up in mid August work was starting to heat up. I went from working at 50% effort to working at 100%. The extra energy I had to work on gaming stuff for an hour or two each evening, and with which to plan a session the next Friday night, disappeared.
Second, there were travel disruptions. One of the players went to Burning Man which, if you've read any news about Burning Man this year.... well, let's just say it didn't go well. He was out for 3 weeks including the time it took to "dry out" (his words 😅) after returning. There were also two weeks that were out due to Hawk's and my travel.
Most recently we've lost two weeks to one of the players having Covid. He tested positive the morning of last week Friday's planned game, and even though he got treatment right away, he continued testing positive yesterday morning. We postponed the game another week.
On the positive side the most recent postponement was probably a blessing in disguise. I was tired last night after a long week of business travel. I felt sleepy after dinner and actually went to bed at 9pm. I then slept soundly through the night until 8am; an indication that I really needed that sleep. I hope it was just catching up on sleep debt, BTW, and not an early sign of me getting sick with something. I want to get this game started this coming Friday and not have to put it off another week!
First, there's work pressure. When I made the decision around the start of August to start lining up a quartet of players for my game, things had been pretty slack at work. Work was light for a few months through the summer. That left with me a surplus of energy and creative energy at the end of each day to think about, and write, gaming stuff. Alas by the time I'd gotten a quartet lined up in mid August work was starting to heat up. I went from working at 50% effort to working at 100%. The extra energy I had to work on gaming stuff for an hour or two each evening, and with which to plan a session the next Friday night, disappeared.
Second, there were travel disruptions. One of the players went to Burning Man which, if you've read any news about Burning Man this year.... well, let's just say it didn't go well. He was out for 3 weeks including the time it took to "dry out" (his words 😅) after returning. There were also two weeks that were out due to Hawk's and my travel.
Most recently we've lost two weeks to one of the players having Covid. He tested positive the morning of last week Friday's planned game, and even though he got treatment right away, he continued testing positive yesterday morning. We postponed the game another week.
On the positive side the most recent postponement was probably a blessing in disguise. I was tired last night after a long week of business travel. I felt sleepy after dinner and actually went to bed at 9pm. I then slept soundly through the night until 8am; an indication that I really needed that sleep. I hope it was just catching up on sleep debt, BTW, and not an early sign of me getting sick with something. I want to get this game started this coming Friday and not have to put it off another week!